From b0af010247a2bc1d9af1fb1068d4fad0319ad216 Mon Sep 17 00:00:00 2001
From: riperiperi <rhy3756547@hotmail.com>
Date: Sun, 19 Sep 2021 13:03:05 +0100
Subject: Set texture/image bindings in place rather than allocating and
 passing an array (#2647)

* Remove allocations for texture bindings and state

* Rent rather than stackalloc + copy

A bit faster.
---
 .../Engine/Compute/ComputeClass.cs                 |  8 +-
 Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs | 12 +--
 .../Image/TextureBindingsManager.cs                | 86 +++++++++++++++++-----
 Ryujinx.Graphics.Gpu/Image/TextureManager.cs       | 36 +++++----
 4 files changed, 95 insertions(+), 47 deletions(-)

diff --git a/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs b/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs
index a0304308..8469f1ae 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs
@@ -191,7 +191,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
             _channel.BufferManager.SetComputeStorageBufferBindings(info.SBuffers);
             _channel.BufferManager.SetComputeUniformBufferBindings(info.CBuffers);
 
-            var textureBindings = new TextureBindingInfo[info.Textures.Count];
+            TextureBindingInfo[] textureBindings = _channel.TextureManager.RentComputeTextureBindings(info.Textures.Count);
 
             for (int index = 0; index < info.Textures.Count; index++)
             {
@@ -207,9 +207,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
                     descriptor.Flags);
             }
 
-            _channel.TextureManager.SetComputeTextures(textureBindings);
-
-            var imageBindings = new TextureBindingInfo[info.Images.Count];
+            TextureBindingInfo[] imageBindings = _channel.TextureManager.RentComputeImageBindings(info.Images.Count);
 
             for (int index = 0; index < info.Images.Count; index++)
             {
@@ -227,8 +225,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
                     descriptor.Flags);
             }
 
-            _channel.TextureManager.SetComputeImages(imageBindings);
-
             _channel.TextureManager.CommitComputeBindings();
             _channel.BufferManager.CommitComputeBindings();
 
diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs
index a6953cd2..f429ae90 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs
@@ -970,14 +970,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
 
                 if (info == null)
                 {
-                    _channel.TextureManager.SetGraphicsTextures(stage, Array.Empty<TextureBindingInfo>());
-                    _channel.TextureManager.SetGraphicsImages(stage, Array.Empty<TextureBindingInfo>());
+                    _channel.TextureManager.RentGraphicsTextureBindings(stage, 0);
+                    _channel.TextureManager.RentGraphicsImageBindings(stage, 0);
                     _channel.BufferManager.SetGraphicsStorageBufferBindings(stage, null);
                     _channel.BufferManager.SetGraphicsUniformBufferBindings(stage, null);
                     continue;
                 }
 
-                var textureBindings = new TextureBindingInfo[info.Textures.Count];
+                Span<TextureBindingInfo> textureBindings = _channel.TextureManager.RentGraphicsTextureBindings(stage, info.Textures.Count);
 
                 for (int index = 0; index < info.Textures.Count; index++)
                 {
@@ -993,9 +993,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
                         descriptor.Flags);
                 }
 
-                _channel.TextureManager.SetGraphicsTextures(stage, textureBindings);
-
-                var imageBindings = new TextureBindingInfo[info.Images.Count];
+                TextureBindingInfo[] imageBindings = _channel.TextureManager.RentGraphicsImageBindings(stage, info.Images.Count);
 
                 for (int index = 0; index < info.Images.Count; index++)
                 {
@@ -1013,8 +1011,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
                         descriptor.Flags);
                 }
 
-                _channel.TextureManager.SetGraphicsImages(stage, imageBindings);
-
                 _channel.BufferManager.SetGraphicsStorageBufferBindings(stage, info.SBuffers);
                 _channel.BufferManager.SetGraphicsUniformBufferBindings(stage, info.CBuffers);
             }
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
index 6c48fc0e..597c527d 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
@@ -11,6 +11,9 @@ namespace Ryujinx.Graphics.Gpu.Image
     /// </summary>
     class TextureBindingsManager : IDisposable
     {
+        private const int InitialTextureStateSize = 32;
+        private const int InitialImageStateSize = 8;
+
         private const int HandleHigh = 16;
         private const int HandleMask = (1 << HandleHigh) - 1;
 
@@ -43,6 +46,9 @@ namespace Ryujinx.Graphics.Gpu.Image
         private readonly TextureStatePerStage[][] _textureState;
         private readonly TextureStatePerStage[][] _imageState;
 
+        private int[] _textureBindingsCount;
+        private int[] _imageBindingsCount;
+
         private int _textureBufferIndex;
 
         private bool _rebind;
@@ -72,6 +78,18 @@ namespace Ryujinx.Graphics.Gpu.Image
             _textureState = new TextureStatePerStage[stages][];
             _imageState   = new TextureStatePerStage[stages][];
 
+            _textureBindingsCount = new int[stages];
+            _imageBindingsCount = new int[stages];
+
+            for (int stage = 0; stage < stages; stage++)
+            {
+                _textureBindings[stage] = new TextureBindingInfo[InitialTextureStateSize];
+                _imageBindings[stage] = new TextureBindingInfo[InitialImageStateSize];
+
+                _textureState[stage] = new TextureStatePerStage[InitialTextureStateSize];
+                _imageState[stage] = new TextureStatePerStage[InitialImageStateSize];
+            }
+
             _scales = new float[64];
 
             for (int i = 0; i < 64; i++)
@@ -81,25 +99,57 @@ namespace Ryujinx.Graphics.Gpu.Image
         }
 
         /// <summary>
-        /// Binds textures for a given shader stage.
+        /// Rents the texture bindings array for a given stage, so that they can be modified.
         /// </summary>
         /// <param name="stage">Shader stage number, or 0 for compute shaders</param>
-        /// <param name="bindings">Texture bindings</param>
-        public void SetTextures(int stage, TextureBindingInfo[] bindings)
+        /// <param name="count">The number of bindings needed</param>
+        /// <returns>The texture bindings array</returns>
+        public TextureBindingInfo[] RentTextureBindings(int stage, int count)
         {
-            _textureBindings[stage] = bindings;
-            _textureState[stage] = new TextureStatePerStage[bindings.Length];
+            if (count > _textureBindings[stage].Length)
+            {
+                Array.Resize(ref _textureBindings[stage], count);
+                Array.Resize(ref _textureState[stage], count);
+            }
+
+            int toClear = Math.Max(_textureBindingsCount[stage], count);
+            TextureStatePerStage[] state = _textureState[stage];
+
+            for (int i = 0; i < toClear; i++)
+            {
+                state[i] = new TextureStatePerStage();
+            }
+
+            _textureBindingsCount[stage] = count;
+
+            return _textureBindings[stage];
         }
 
         /// <summary>
-        /// Binds images for a given shader stage.
+        /// Rents the image bindings array for a given stage, so that they can be modified.
         /// </summary>
         /// <param name="stage">Shader stage number, or 0 for compute shaders</param>
-        /// <param name="bindings">Image bindings</param>
-        public void SetImages(int stage, TextureBindingInfo[] bindings)
+        /// <param name="count">The number of bindings needed</param>
+        /// <returns>The image bindings array</returns>
+        public TextureBindingInfo[] RentImageBindings(int stage, int count)
         {
-            _imageBindings[stage] = bindings;
-            _imageState[stage] = new TextureStatePerStage[bindings.Length];
+            if (count > _imageBindings[stage].Length)
+            {
+                Array.Resize(ref _imageBindings[stage], count);
+                Array.Resize(ref _imageState[stage], count);
+            }
+
+            int toClear = Math.Max(_imageBindingsCount[stage], count);
+            TextureStatePerStage[] state = _imageState[stage];
+
+            for (int i = 0; i < toClear; i++)
+            {
+                state[i] = new TextureStatePerStage();
+            }
+
+            _imageBindingsCount[stage] = count;
+
+            return _imageBindings[stage];
         }
 
         /// <summary>
@@ -235,7 +285,7 @@ namespace Ryujinx.Graphics.Gpu.Image
         {
             if (_scaleChanged)
             {
-                _context.Renderer.Pipeline.UpdateRenderScale(stage, _scales, _textureBindings[stageIndex]?.Length ?? 0, _imageBindings[stageIndex]?.Length ?? 0);
+                _context.Renderer.Pipeline.UpdateRenderScale(stage, _scales, _textureBindingsCount[stageIndex], _imageBindingsCount[stageIndex]);
 
                 _scaleChanged = false;
             }
@@ -285,7 +335,8 @@ namespace Ryujinx.Graphics.Gpu.Image
         /// <param name="stageIndex">The stage number of the specified shader stage</param>
         private void CommitTextureBindings(TexturePool pool, ShaderStage stage, int stageIndex)
         {
-            if (_textureBindings[stageIndex] == null || _textureBindings[stageIndex].Length == 0)
+            int textureCount = _textureBindingsCount[stageIndex];
+            if (textureCount == 0)
             {
                 return;
             }
@@ -304,7 +355,7 @@ namespace Ryujinx.Graphics.Gpu.Image
                 return;
             }
 
-            for (int index = 0; index < _textureBindings[stageIndex].Length; index++)
+            for (int index = 0; index < textureCount; index++)
             {
                 TextureBindingInfo bindingInfo = _textureBindings[stageIndex][index];
 
@@ -381,21 +432,22 @@ namespace Ryujinx.Graphics.Gpu.Image
         /// <param name="stageIndex">The stage number of the specified shader stage</param>
         private void CommitImageBindings(TexturePool pool, ShaderStage stage, int stageIndex)
         {
-            if (_imageBindings[stageIndex] == null)
+            int imageCount = _imageBindingsCount[stageIndex];
+            if (imageCount == 0)
             {
                 return;
             }
 
-            if (pool == null && _imageBindings[stageIndex].Length != 0)
+            if (pool == null)
             {
                 Logger.Error?.Print(LogClass.Gpu, $"Shader stage \"{stage}\" uses images, but texture pool was not set.");
                 return;
             }
 
             // Scales for images appear after the texture ones.
-            int baseScaleIndex = _textureBindings[stageIndex]?.Length ?? 0;
+            int baseScaleIndex = _textureBindingsCount[stageIndex];
 
-            for (int index = 0; index < _imageBindings[stageIndex].Length; index++)
+            for (int index = 0; index < imageCount; index++)
             {
                 TextureBindingInfo bindingInfo = _imageBindings[stageIndex][index];
 
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
index 4db6532b..1d7b8df2 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
@@ -43,41 +43,45 @@ namespace Ryujinx.Graphics.Gpu.Image
         }
 
         /// <summary>
-        /// Sets texture bindings on the compute pipeline.
+        /// Rents the texture bindings array of the compute pipeline.
         /// </summary>
-        /// <param name="bindings">The texture bindings</param>
-        public void SetComputeTextures(TextureBindingInfo[] bindings)
+        /// <param name="count">The number of bindings needed</param>
+        /// <returns>The texture bindings array</returns>
+        public TextureBindingInfo[] RentComputeTextureBindings(int count)
         {
-            _cpBindingsManager.SetTextures(0, bindings);
+            return _cpBindingsManager.RentTextureBindings(0, count);
         }
 
         /// <summary>
-        /// Sets texture bindings on the graphics pipeline.
+        /// Rents the texture bindings array for a given stage on the graphics pipeline.
         /// </summary>
         /// <param name="stage">The index of the shader stage to bind the textures</param>
-        /// <param name="bindings">The texture bindings</param>
-        public void SetGraphicsTextures(int stage, TextureBindingInfo[] bindings)
+        /// <param name="count">The number of bindings needed</param>
+        /// <returns>The texture bindings array</returns>
+        public TextureBindingInfo[] RentGraphicsTextureBindings(int stage, int count)
         {
-            _gpBindingsManager.SetTextures(stage, bindings);
+            return _gpBindingsManager.RentTextureBindings(stage, count);
         }
 
         /// <summary>
-        /// Sets image bindings on the compute pipeline.
+        /// Rents the image bindings array of the compute pipeline.
         /// </summary>
-        /// <param name="bindings">The image bindings</param>
-        public void SetComputeImages(TextureBindingInfo[] bindings)
+        /// <param name="count">The number of bindings needed</param>
+        /// <returns>The image bindings array</returns>
+        public TextureBindingInfo[] RentComputeImageBindings(int count)
         {
-            _cpBindingsManager.SetImages(0, bindings);
+            return _cpBindingsManager.RentImageBindings(0, count);
         }
 
         /// <summary>
-        /// Sets image bindings on the graphics pipeline.
+        /// Rents the image bindings array for a given stage on the graphics pipeline.
         /// </summary>
         /// <param name="stage">The index of the shader stage to bind the images</param>
-        /// <param name="bindings">The image bindings</param>
-        public void SetGraphicsImages(int stage, TextureBindingInfo[] bindings)
+        /// <param name="count">The number of bindings needed</param>
+        /// <returns>The image bindings array</returns>
+        public TextureBindingInfo[] RentGraphicsImageBindings(int stage, int count)
         {
-            _gpBindingsManager.SetImages(stage, bindings);
+            return _gpBindingsManager.RentImageBindings(stage, count);
         }
 
         /// <summary>
-- 
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