// Fill out your copyright notice in the Description page of Project Settings.usingUnrealBuildTool;usingSystem.Collections.Generic;publicclassunrealstatusEditorTarget:TargetRules{publicunrealstatusEditorTarget(TargetInfoTarget):base(Target){Type=TargetType.Editor;ExtraModuleNames.AddRange(newstring[]{"unrealstatus"});}}