aboutsummaryrefslogtreecommitdiff
path: root/src/shader_recompiler/frontend/maxwell/program.cpp
AgeCommit message (Collapse)Author
2021-07-22shader: Fix VertexA Shaders.FernandoS27
2021-07-22shader: Handle host exceptionsReinUsesLisp
2021-07-22shader_recompiler: GCC fixeslat9nq
Fixes members of unnamed union not being accessible, and one function without a declaration.
2021-07-22glasm: Rework control flow introducing a syntax listReinUsesLisp
This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
2021-07-22shader: Optimize NVN FallthroughFernandoS27
2021-07-22shader: Address feedbackFernandoS27
2021-07-22shader: Implement VertexA stageFernandoS27
2021-07-22shader: Remove identity removal pass for better build timesReinUsesLisp
2021-07-22shader: Add NVN storage buffer fallbacksReinUsesLisp
When we can't track the SSBO origin of a global memory instruction, leave it as a global memory operation and assume these pointers are in the NVN storage buffer slots, then apply a linear search in the shader's runtime.
2021-07-22shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp
2021-07-22shader: Implement geometry shadersReinUsesLisp
2021-07-22shader: Implement indexed attributesFernandoS27
2021-07-22shader: Fix splits on blocks using indirect branchesReinUsesLisp
2021-07-22shader: Eliminate orphan blocks more efficientlyReinUsesLisp
2021-07-22shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp
2021-07-22shader: Better interpolation and disabled attributes supportReinUsesLisp
2021-07-22spirv: Remove dependencies on Environment when generating SPIR-VReinUsesLisp
2021-07-22shader: Add partial rasterizer integrationReinUsesLisp
2021-07-22shader: Implement CAL inlining function callsReinUsesLisp
2021-07-22shader: Initial support for textures and TEXReinUsesLisp
2021-07-22spirv: Fixes and Intel specific workaroundsReinUsesLisp
2021-07-22shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp
2021-07-22spirv: Add lower fp16 to fp32 passReinUsesLisp
2021-07-22shader: Primitive Vulkan integrationReinUsesLisp
2021-07-22spirv: Initial bindings supportReinUsesLisp
2021-07-22shader: Support SSA loops on IRReinUsesLisp
2021-07-22shader: Initial implementation of an ASTReinUsesLisp
2021-07-22shader: Add pools and rename filesReinUsesLisp
2021-07-22shader: Constant propagation and global memory to storage bufferReinUsesLisp
2021-07-22shader: Initial instruction supportReinUsesLisp
2021-07-22shader: SSA and dominanceReinUsesLisp
2021-07-22shader: Initial recompiler workReinUsesLisp