Age | Commit message (Expand) | Author |
2021-07-22 | shader: Fix VertexA Shaders. | FernandoS27 |
2021-07-22 | shader: Handle host exceptions | ReinUsesLisp |
2021-07-22 | shader_recompiler: GCC fixes | lat9nq |
2021-07-22 | glasm: Rework control flow introducing a syntax list | ReinUsesLisp |
2021-07-22 | shader: Optimize NVN Fallthrough | FernandoS27 |
2021-07-22 | shader: Address feedback | FernandoS27 |
2021-07-22 | shader: Implement VertexA stage | FernandoS27 |
2021-07-22 | shader: Remove identity removal pass for better build times | ReinUsesLisp |
2021-07-22 | shader: Add NVN storage buffer fallbacks | ReinUsesLisp |
2021-07-22 | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp |
2021-07-22 | shader: Implement geometry shaders | ReinUsesLisp |
2021-07-22 | shader: Implement indexed attributes | FernandoS27 |
2021-07-22 | shader: Fix splits on blocks using indirect branches | ReinUsesLisp |
2021-07-22 | shader: Eliminate orphan blocks more efficiently | ReinUsesLisp |
2021-07-22 | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp |
2021-07-22 | shader: Better interpolation and disabled attributes support | ReinUsesLisp |
2021-07-22 | spirv: Remove dependencies on Environment when generating SPIR-V | ReinUsesLisp |
2021-07-22 | shader: Add partial rasterizer integration | ReinUsesLisp |
2021-07-22 | shader: Implement CAL inlining function calls | ReinUsesLisp |
2021-07-22 | shader: Initial support for textures and TEX | ReinUsesLisp |
2021-07-22 | spirv: Fixes and Intel specific workarounds | ReinUsesLisp |
2021-07-22 | shader: Rename, implement FADD.SAT and P2R (imm) | ReinUsesLisp |
2021-07-22 | spirv: Add lower fp16 to fp32 pass | ReinUsesLisp |
2021-07-22 | shader: Primitive Vulkan integration | ReinUsesLisp |
2021-07-22 | spirv: Initial bindings support | ReinUsesLisp |
2021-07-22 | shader: Support SSA loops on IR | ReinUsesLisp |
2021-07-22 | shader: Initial implementation of an AST | ReinUsesLisp |
2021-07-22 | shader: Add pools and rename files | ReinUsesLisp |
2021-07-22 | shader: Constant propagation and global memory to storage buffer | ReinUsesLisp |
2021-07-22 | shader: Initial instruction support | ReinUsesLisp |
2021-07-22 | shader: SSA and dominance | ReinUsesLisp |
2021-07-22 | shader: Initial recompiler work | ReinUsesLisp |