Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-07-22 | shader: Add logging | ReinUsesLisp | |
2021-07-22 | shader: Add shader loop safety check settings | lat9nq | |
Also add a setting for enable Nsight Aftermath. | |||
2021-07-22 | Revert "glasm: Skip phi moves on undefined instructions" | ReinUsesLisp | |
Causes regressions on Bowser's Fury. | |||
2021-07-22 | glasm: Skip phi moves on undefined instructions | ReinUsesLisp | |
2021-07-22 | video_core,shader: Clang-format fixes | ReinUsesLisp | |
2021-07-22 | shader: Read branch conditions from an instruction | ReinUsesLisp | |
Fixes the identity removal pass. | |||
2021-07-22 | glasm: Implement TEX and TEXS instructions | ReinUsesLisp | |
Remove lod clamp from texture instructions with lod, as this is not needed (nor supported). | |||
2021-07-22 | shader_recompiler: GCC fixes | lat9nq | |
Fixes members of unnamed union not being accessible, and one function without a declaration. | |||
2021-07-22 | shader: Use a non-trivial dummy to construct ASL node union | ReinUsesLisp | |
2021-07-22 | glasm: Initial implementation of phi nodes on GLASM | ReinUsesLisp | |
2021-07-22 | glasm: Rework control flow introducing a syntax list | ReinUsesLisp | |
This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow. | |||
2021-07-22 | shader: Add floating-point rounding to I2F | ReinUsesLisp | |
2021-07-22 | glasm: Implement basic GLASM instructions | ReinUsesLisp | |
2021-07-22 | glasm: Add GLASM backend infrastructure | ReinUsesLisp | |
2021-07-22 | shader: Implement Int32 SUATOM/SURED | ameerj | |
2021-07-22 | shader: Initial OpenGL implementation | ReinUsesLisp | |
2021-07-22 | shader: Implement VertexA stage | FernandoS27 | |
2021-07-22 | shader: Add missing UndoUse case for GetSparseFromOp | ReinUsesLisp | |
2021-07-22 | shader: Simplify code in opcodes.h to fix Intellisense | ReinUsesLisp | |
Avoid using std::array to fix Intellisense not properly compiling this code and disabling itself on all files that include it. While we are at it, change the code to use u8 instead of size_t for the number of instructions in an opcode. | |||
2021-07-22 | shader: Implement indexed textures | ReinUsesLisp | |
2021-07-22 | shader: Fix gcc warnings | ReinUsesLisp | |
2021-07-22 | shader: Inline common Value getters | ReinUsesLisp | |
2021-07-22 | shader: Intrusively store in a block if it's sealed or not | ReinUsesLisp | |
2021-07-22 | shader: Use memset to reset instruction arguments | ReinUsesLisp | |
2021-07-22 | shader: Inline common Value functions into the header | ReinUsesLisp | |
2021-07-22 | shader: Move microinstruction header to the value header | ReinUsesLisp | |
2021-07-22 | shader: Intrusively store register values in block for SSA pass | ReinUsesLisp | |
2021-07-22 | shader: Inline common Opcode and Inst functions | ReinUsesLisp | |
2021-07-22 | shader: Inline common IR::Block methods | ReinUsesLisp | |
2021-07-22 | shader: Use a small_vector for phi blocks | ReinUsesLisp | |
2021-07-22 | shader: Calculate number of arguments in an opcode at compile time | ReinUsesLisp | |
2021-07-22 | shader: Add coarse derivatives | FernandoS27 | |
2021-07-22 | shader: Implement fine derivates constant propagation | FernandoS27 | |
2021-07-22 | shader: Implement SR_Y_DIRECTION | FernandoS27 | |
2021-07-22 | shader: Fix Phi node types | ReinUsesLisp | |
2021-07-22 | shader: Fix memory barriers | ReinUsesLisp | |
2021-07-22 | shader: Implement SampleMask | ReinUsesLisp | |
2021-07-22 | shader: Implement PIXLD.MY_INDEX | ReinUsesLisp | |
2021-07-22 | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp | |
2021-07-22 | shader: Implement transform feedbacks and define file format | ReinUsesLisp | |
2021-07-22 | shader: Implement geometry shaders | ReinUsesLisp | |
2021-07-22 | shader: Implement OUT | ReinUsesLisp | |
2021-07-22 | shader: Implement SR_THREAD_KILL | ReinUsesLisp | |
2021-07-22 | shader: Implement ATOM/S and RED | ameerj | |
2021-07-22 | shader: Move LaneId to the warp emission file and fix AMD | ReinUsesLisp | |
2021-07-22 | shader: Mark ImageWrite with side effects | ReinUsesLisp | |
2021-07-22 | shader: Implement SULD and SUST | ReinUsesLisp | |
2021-07-22 | shader: Address feedback + clang format | lat9nq | |
2021-07-22 | shader_recompiler,video_core: Cleanup some GCC and Clang errors | lat9nq | |
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc> | |||
2021-07-22 | shader: Address feedback | FernandoS27 | |