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authorFernandoS27 <fsahmkow27@gmail.com>2021-04-05 04:03:12 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:26 -0400
commitdcaf0e91508562a70a49db7011ad09f13f811d71 (patch)
tree9d3f48adc0a94c6a8b411a8e98c0e7a2d06b1d81 /src/shader_recompiler/frontend/ir
parent73cb17f41bf019df504d2d2af4ebdf45aa3201c6 (diff)
shader: Address feedback
Diffstat (limited to 'src/shader_recompiler/frontend/ir')
-rw-r--r--src/shader_recompiler/frontend/ir/ir_emitter.cpp4
-rw-r--r--src/shader_recompiler/frontend/ir/ir_emitter.h4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.cpp b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
index e4e9b260c7..13eb2de4c4 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.cpp
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
@@ -307,11 +307,11 @@ void IREmitter::SetAttribute(IR::Attribute attribute, const F32& value) {
Inst(Opcode::SetAttribute, attribute, value);
}
-F32 IREmitter::GetAttributeIndexed(IR::U32 phys_address) {
+F32 IREmitter::GetAttributeIndexed(const U32& phys_address) {
return Inst<F32>(Opcode::GetAttributeIndexed, phys_address);
}
-void IREmitter::SetAttributeIndexed(IR::U32 phys_address, const F32& value) {
+void IREmitter::SetAttributeIndexed(const U32& phys_address, const F32& value) {
Inst(Opcode::SetAttributeIndexed, phys_address, value);
}
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.h b/src/shader_recompiler/frontend/ir/ir_emitter.h
index afa8bd924f..2cab1dc5d7 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.h
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.h
@@ -76,8 +76,8 @@ public:
[[nodiscard]] F32 GetAttribute(IR::Attribute attribute);
void SetAttribute(IR::Attribute attribute, const F32& value);
- [[nodiscard]] F32 GetAttributeIndexed(IR::U32 phys_address);
- void SetAttributeIndexed(IR::U32 phys_address, const F32& value);
+ [[nodiscard]] F32 GetAttributeIndexed(const U32& phys_address);
+ void SetAttributeIndexed(const U32& phys_address, const F32& value);
void SetFragColor(u32 index, u32 component, const F32& value);
void SetFragDepth(const F32& value);