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path: root/src/shader_recompiler/frontend/ir/opcodes.h
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2023-01-25shader_recompiler: Remove S32 IR typeameerj
The frontend IR opcodes do not distinguish between signed and unsigned integer types. Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32
2022-11-22general: fix compile for Apple ClangLiam
2022-11-04video_core: Fix SNORM texture buffer emulating error (#9001)Feng Chen
2022-05-14general: Avoid ambiguous format_to compilation errorsLioncash
Ensures that we're using the fmt version of format_to. These are also the only three outliers. All of the other formatters we have are properly qualified.
2022-04-23general: Convert source file copyright comments over to SPDXMorph
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-03-20general: Fix clang/gcc build errorsameerj
2022-03-20shader_recompiler: Reduce unused includesameerj
2021-07-22shader_recompiler, video_core: Resolve clang errorslat9nq
Silences the following warnings-turned-errors: -Wsign-conversion -Wunused-private-field -Wbraced-scalar-init -Wunused-variable And some other errors
2021-07-22glasm: Rework control flow introducing a syntax listReinUsesLisp
This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
2021-07-22shader: Simplify code in opcodes.h to fix IntellisenseReinUsesLisp
Avoid using std::array to fix Intellisense not properly compiling this code and disabling itself on all files that include it. While we are at it, change the code to use u8 instead of size_t for the number of instructions in an opcode.
2021-07-22shader: Inline common Opcode and Inst functionsReinUsesLisp
2021-07-22shader: Add pools and rename filesReinUsesLisp