Age | Commit message (Expand) | Author |
2022-10-25 | Revert "shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass" | Feng Chen |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph |
2022-03-23 | dead_code_elimination_pass: Remove unreachable Phi arguments | ameerj |
2022-01-29 | shaders: Add U64->U32x2 Atomic fallback functions | ameerj |
2021-11-16 | shader: Add copy constructor to instructions | ReinUsesLisp |
2021-11-01 | ShaderCache: Fix Phi Nodes Type on OGL. | Fernando Sahmkow |
2021-10-31 | ShaderCache: Order Phi Arguments from farthest away to nearest. | Fernando Sahmkow |
2021-07-22 | shader: Read branch conditions from an instruction | ReinUsesLisp |
2021-07-22 | glasm: Initial implementation of phi nodes on GLASM | ReinUsesLisp |
2021-07-22 | glasm: Rework control flow introducing a syntax list | ReinUsesLisp |
2021-07-22 | shader: Implement Int32 SUATOM/SURED | ameerj |
2021-07-22 | shader: Implement VertexA stage | FernandoS27 |
2021-07-22 | shader: Add missing UndoUse case for GetSparseFromOp | ReinUsesLisp |
2021-07-22 | shader: Fix gcc warnings | ReinUsesLisp |
2021-07-22 | shader: Use memset to reset instruction arguments | ReinUsesLisp |
2021-07-22 | shader: Move microinstruction header to the value header | ReinUsesLisp |
2021-07-22 | shader: Inline common Opcode and Inst functions | ReinUsesLisp |
2021-07-22 | shader: Fix Phi node types | ReinUsesLisp |
2021-07-22 | shader: Fix memory barriers | ReinUsesLisp |
2021-07-22 | shader: Implement SampleMask | ReinUsesLisp |
2021-07-22 | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp |
2021-07-22 | shader: Implement OUT | ReinUsesLisp |
2021-07-22 | shader: Implement ATOM/S and RED | ameerj |
2021-07-22 | shader: Mark ImageWrite with side effects | ReinUsesLisp |
2021-07-22 | shader_recompiler,video_core: Cleanup some GCC and Clang errors | lat9nq |
2021-07-22 | shader: Implement BAR and fix memory barriers | ReinUsesLisp |
2021-07-22 | shader: Store type of phi nodes in flags | ReinUsesLisp |
2021-07-22 | shader: Implement BRX | FernandoS27 |
2021-07-22 | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp |
2021-07-22 | shader: Implement SHFL | ameerj |
2021-07-22 | shader: Implement NDC [-1, 1], attribute types and default varying initializa... | ReinUsesLisp |
2021-07-22 | shader: Add partial rasterizer integration | ReinUsesLisp |
2021-07-22 | shader: Fix instruction transitions in and out of Phi | ReinUsesLisp |
2021-07-22 | shader: Initial support for textures and TEX | ReinUsesLisp |
2021-07-22 | spirv: Add lower fp16 to fp32 pass | ReinUsesLisp |
2021-07-22 | shader: Add support for forward declarations | ReinUsesLisp |
2021-07-22 | shader: Misc fixes | ReinUsesLisp |
2021-07-22 | shader: Initial implementation of an AST | ReinUsesLisp |
2021-07-22 | shader: Properly store phi on Inst | ReinUsesLisp |
2021-07-22 | shader: Constant propagation and global memory to storage buffer | ReinUsesLisp |
2021-07-22 | shader: SSA and dominance | ReinUsesLisp |
2021-07-22 | shader: Initial recompiler work | ReinUsesLisp |