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An experimental open-source emulator for the Nintendo Switch from the creators of Citra
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shader_recompiler
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basic_block.h
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2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2021-11-16
shader: Add copy constructor to instructions
ReinUsesLisp
2021-10-31
ShaderCache: Order Phi Arguments from farthest away to nearest.
Fernando Sahmkow
2021-07-22
glasm: Rework control flow introducing a syntax list
ReinUsesLisp
This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
2021-07-22
shader: Intrusively store in a block if it's sealed or not
ReinUsesLisp
2021-07-22
shader: Move microinstruction header to the value header
ReinUsesLisp
2021-07-22
shader: Intrusively store register values in block for SSA pass
ReinUsesLisp
2021-07-22
shader: Inline common IR::Block methods
ReinUsesLisp
2021-07-22
spirv: Initial bindings support
ReinUsesLisp
2021-07-22
shader: Add support for forward declarations
ReinUsesLisp
2021-07-22
shader: Initial implementation of an AST
ReinUsesLisp
2021-07-22
shader: Add pools and rename files
ReinUsesLisp
2021-07-22
shader: Initial instruction support
ReinUsesLisp
2021-07-22
shader: SSA and dominance
ReinUsesLisp
2021-07-22
shader: Initial recompiler work
ReinUsesLisp