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An experimental open-source emulator for the Nintendo Switch from the creators of Citra
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shader_recompiler
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spirv
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emit_spirv_special.cpp
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2024-02-19
shader_recompiler: throw on missing geometry streams in geometry shaders
Liam
2022-12-13
Vulkan: Add support for VK_EXT_depth_clip_control.
FernandoS27
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2021-12-05
emit_spirv: Reduce emit_spirv.h include overhead
ameerj
emit_spirv.h is included in video_core, which was propagating further includes that video_core did not depend on.
2021-07-22
shader: Add logging
ReinUsesLisp
2021-07-22
shader: Split profile and runtime information in separate structs
ReinUsesLisp
2021-07-22
Move SPIR-V emission functions to their own header
ReinUsesLisp
2021-07-22
spirv: Replace Constant/ConstantComposite with Const helper
ameerj
2021-07-22
spirv: Fix alpha test
FernandoS27
2021-07-22
spirv: Implement alpha test
ameerj
2021-07-22
shader: Implement transform feedbacks and define file format
ReinUsesLisp
2021-07-22
shader: Fix fixed pipeline point size on geometry shaders
ReinUsesLisp
2021-07-22
shader: Implement geometry shaders
ReinUsesLisp
2021-07-22
shader: Implement OUT
ReinUsesLisp
2021-07-22
spirv: Add fixed pipeline point size
ReinUsesLisp
2021-07-22
spirv: Fix default output attribute initialization
ReinUsesLisp
2021-07-22
shader: Implement NDC [-1, 1], attribute types and default varying ↵
ReinUsesLisp
initialization