Age | Commit message (Expand) | Author |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph |
2021-12-24 | emit_glsl_floating_point: Fix FPNeg on newer Nvidia drivers | ameerj |
2021-12-05 | shader_recompiler: Adjust emit_context includes | ameerj |
2021-07-22 | glsl: Simplify FCMP emission | ameerj |
2021-07-22 | shader_recompiler, video_core: Resolve clang errors | lat9nq |
2021-07-22 | glsl: Address Rodrigo's feedback | ameerj |
2021-07-22 | glsl: Enable early fragment tests | ameerj |
2021-07-22 | glsl: Cleanup and address feedback | ameerj |
2021-07-22 | glsl: Implement tessellation shaders | ameerj |
2021-07-22 | glsl: Use NotImplemented macro with function name output | ameerj |
2021-07-22 | glsl: Implement precise fp variable allocation | ameerj |
2021-07-22 | shader_recompiler: GCC fixes | lat9nq |
2021-07-22 | glsl: remove unused headers | ameerj |
2021-07-22 | glsl: Implement derivatives and YDirection | ameerj |
2021-07-22 | glsl: Fix non-immediate buffer access | ameerj |
2021-07-22 | glsl: Fix floating point compare ops | ameerj |
2021-07-22 | glsl: Implement FCMP | ameerj |
2021-07-22 | glsl: Add a more robust fp formatter | ameerj |
2021-07-22 | glsl: More FP fixes | ameerj |
2021-07-22 | glsl: FP function fixes | ameerj |
2021-07-22 | glsl: More FP instructions/fixes | ameerj |
2021-07-22 | glsl: Add many FP32/64 instructions | ameerj |
2021-07-22 | glsl: Initial backend | ameerj |