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path: root/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
AgeCommit message (Expand)Author
2022-04-23general: Convert source file copyright comments over to SPDXMorph
2021-12-24emit_glsl_floating_point: Fix FPNeg on newer Nvidia driversameerj
2021-12-05shader_recompiler: Adjust emit_context includesameerj
2021-07-22glsl: Simplify FCMP emissionameerj
2021-07-22shader_recompiler, video_core: Resolve clang errorslat9nq
2021-07-22glsl: Address Rodrigo's feedbackameerj
2021-07-22glsl: Enable early fragment testsameerj
2021-07-22glsl: Cleanup and address feedbackameerj
2021-07-22glsl: Implement tessellation shadersameerj
2021-07-22glsl: Use NotImplemented macro with function name outputameerj
2021-07-22glsl: Implement precise fp variable allocationameerj
2021-07-22shader_recompiler: GCC fixeslat9nq
2021-07-22glsl: remove unused headersameerj
2021-07-22glsl: Implement derivatives and YDirectionameerj
2021-07-22glsl: Fix non-immediate buffer accessameerj
2021-07-22glsl: Fix floating point compare opsameerj
2021-07-22glsl: Implement FCMPameerj
2021-07-22glsl: Add a more robust fp formatterameerj
2021-07-22glsl: More FP fixesameerj
2021-07-22glsl: FP function fixesameerj
2021-07-22glsl: More FP instructions/fixesameerj
2021-07-22glsl: Add many FP32/64 instructionsameerj
2021-07-22glsl: Initial backendameerj