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path: root/src/input_common/drivers/sdl_driver.cpp
AgeCommit message (Collapse)Author
2022-10-03common: remove "yuzu:" prefix from thread namesLiam
2022-09-03input_common: sdl: Always check for motion on reconnectNarr the Reg
2022-07-27chore: make yuzu REUSE compliantAndrea Pappacoda
[REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-06-28input_common: sdl: lower vibration frequency and use it's own unique threadgerman77
2022-06-06input_common: Replace usage of string guid to common uuidNarr the Reg
2022-05-23input_common: Make vibration request asyncNarr the Reg
2022-04-21Merge pull request #7978 from german77/sidewaybunnei
input_common: Map sticks correctly when mapped sideways
2022-04-07input_common: Replace lock_guard with scoped_lockMerry
2022-03-21input_common: Map sticks correctly when mapped sidewaysNarr the Reg
2022-02-24Merge pull request #7859 from german77/battery_againbunnei
input_common: Remove battery duplicated struct and update every button press
2022-02-10Merge pull request #7852 from Morph1984/new-uuidbunnei
common: Revise and fix the UUID implementation
2022-02-06yuzu: Add auto center on right clickgerman77
2022-02-06input_common: Remove battery duplicated struct and update every button pressgerman77
2022-02-05general: Rename NewUUID to UUID, and remove the previous UUID implMorph
This completes the removal of the old UUID implementation.
2022-02-05input/hid: Migrate to the new UUID implementationMorph
2022-02-02yuzu: ui: Improve battery symbolsNarr the Reg
2022-01-26input_common: Add DS5 to HD rumble listNarr the Reg
2022-01-16Xbox controller default name nit pickgidoly
Discord User moon lacer pointed us that official name is 'Xbox' not 'XBox'
2022-01-15Change default name for ps controllersgidoly
Minor nitpick Code is from narr
2022-01-06yuzu: Add controller hotkeysgerman77
2021-12-14Merge pull request #7577 from v1993/patch-2Narr the Reg
input/SDL: Update SDL hints
2021-12-14input/SDL: Update SDL hintsValeri
SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED is no longer needed thanks to new default in SDL 2.0.18. SDL_HINT_JOYSTICK_HIDAPI_XBOX is reported to cause conflicts with native driver Xbox driver on Linux, and Xbox controllers don't benefit from hidapi anyways.
2021-12-13input_engine: Take BasicMotion by const reference with SetMotion() and ↵Lioncash
TriggerOnMotionChange() Copies the BasicMotion instance once instead of twice.
2021-12-13input_engine: Pass VibrationStatus by const reference in SetRumble()Lioncash
Avoids creating copies of the struct where not necessary.
2021-12-13input_engine: std::move engine name where applicableLioncash
We can allow the name to be moved into, allowing allocations to be avoided.
2021-11-29input_common: Fix error with thread nameNarr the Reg
2021-11-24input_common: Move button names to the frontendgerman77
2021-11-24input_common: Fix SDL controller with inverted axisgerman77
2021-11-24kraken: Address comments from reviewgerman77
Fix compiler bug
2021-11-24kraken: Address comments from reviewgerman77
start lion review
2021-11-24input_common: Add multiple vibration curvesgerman77
2021-11-24core/hid: Fix rumble too strong at 1%german77
2021-11-24core/hid: Only signal when neededgerman77
2021-11-24core/hid: Add output devicesgerman77
2021-11-24input_common: Rewrite SDLgerman77