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authorValeri <v19930312@gmail.com>2021-12-13 23:23:34 +0300
committerv1993 <v19930312@gmail.com>2021-12-14 15:02:03 +0300
commit7f965172c5cd4f891e1f2025050cbf9492dbf5c8 (patch)
tree132da0cf6ae98a3265ebbac15aafc753af43625e /src/input_common/drivers/sdl_driver.cpp
parent3592628302409dce264bb017d70880ecee74173c (diff)
input/SDL: Update SDL hints
SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED is no longer needed thanks to new default in SDL 2.0.18. SDL_HINT_JOYSTICK_HIDAPI_XBOX is reported to cause conflicts with native driver Xbox driver on Linux, and Xbox controllers don't benefit from hidapi anyways.
Diffstat (limited to 'src/input_common/drivers/sdl_driver.cpp')
-rw-r--r--src/input_common/drivers/sdl_driver.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp
index 1052ed3946..24fd3ab92b 100644
--- a/src/input_common/drivers/sdl_driver.cpp
+++ b/src/input_common/drivers/sdl_driver.cpp
@@ -403,10 +403,11 @@ SDLDriver::SDLDriver(const std::string& input_engine_) : InputEngine(input_engin
// Use hidapi driver for joycons. This will allow joycons to be detected as a GameController and
// not a generic one
- SDL_SetHint("SDL_JOYSTICK_HIDAPI_JOY_CONS", "1");
+ SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1");
- // Turn off Pro controller home led
- SDL_SetHint("SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED", "0");
+ // Disable hidapi driver for xbox. Already default on Windows, this causes conflict with native
+ // driver on Linux.
+ SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_XBOX, "0");
// If the frontend is going to manage the event loop, then we don't start one here
start_thread = SDL_WasInit(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) == 0;