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authorLioncash <mathew1800@gmail.com>2021-12-13 09:26:44 -0500
committerLioncash <mathew1800@gmail.com>2021-12-13 09:57:39 -0500
commit755822ceecf2a261a09f486706955bebc23d3917 (patch)
tree2c108925761d939e52b3a5a2c56486b52246c8a9 /src/input_common/drivers/sdl_driver.cpp
parenta92dbec96242fe246de99878b12e217b3087463e (diff)
input_engine: Take BasicMotion by const reference with SetMotion() and TriggerOnMotionChange()
Copies the BasicMotion instance once instead of twice.
Diffstat (limited to 'src/input_common/drivers/sdl_driver.cpp')
-rw-r--r--src/input_common/drivers/sdl_driver.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp
index a9219dbf2a..e33a5ff31f 100644
--- a/src/input_common/drivers/sdl_driver.cpp
+++ b/src/input_common/drivers/sdl_driver.cpp
@@ -88,7 +88,7 @@ public:
return true;
}
- BasicMotion GetMotion() {
+ const BasicMotion& GetMotion() const {
return motion;
}
@@ -367,7 +367,7 @@ void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) {
if (joystick->UpdateMotion(event.csensor)) {
const PadIdentifier identifier = joystick->GetPadIdentifier();
SetMotion(identifier, 0, joystick->GetMotion());
- };
+ }
}
break;
}