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An experimental open-source emulator for the Nintendo Switch from the creators of Citra
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citra_qt
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debugger
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graphics
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graphics_vertex_shader.cpp
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Author
2018-01-12
Massive removal of unused modules
James Rowe
2017-07-20
debugger/shader: display LOOP
wwylele
2017-07-20
debugger/shader: print the invert flag for JMPU
wwylele
2017-07-20
debugger/shader: fix address register for reverted arithmetic op
wwylele
2017-07-20
debugger/shader: fix inverted uniform flow control
wwylele
2017-02-04
VideoCore: Move Regs to its own file
Yuri Kunde Schlesner
2017-02-04
VideoCore: Split rasterizer regs from Regs struct
Yuri Kunde Schlesner
2017-01-29
VideoCore: Consistently use shader configuration to load attributes
Yuri Kunde Schlesner
2017-01-25
VideoCore/Shader: Move entry_point to SetupBatch
Yuri Kunde Schlesner
2017-01-25
VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup
Yuri Kunde Schlesner
2017-01-25
Debugger: Always use interpreter for shader debugging
Yuri Kunde Schlesner
2017-01-25
VideoCore/Shader: Split shader uniform state and shader engine
Yuri Kunde Schlesner
Currently there's only a single dummy implementation, which will be split in a following commit.
2017-01-25
VideoCore/Shader: Use only entry_point as ShaderSetup param
Yuri Kunde Schlesner
This removes all implicit dependency of ShaderState on global PICA state.
2017-01-25
VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup
Yuri Kunde Schlesner
2017-01-04
Fix some warnings (#2399)
Jonathan Hao
2016-12-21
citra-qt: Move graphics debugging code into its own folder
Lioncash
Keeps all graphics debugging stuff from cluttering up the root debugger folder