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path: root/src/citra/emu_window/emu_window_sdl2.cpp
AgeCommit message (Collapse)Author
2018-01-12Massive removal of unused modulesJames Rowe
2018-01-10frontend: Update for undocked Switch screen layout.bunnei
2017-08-11move MotionEmu from core/frontend to input_common as a InputDevicewwylele
2017-07-16Network: Init Network in SDL and QTB3n30
2017-05-27Move screen size constants from video_core to coreYuri Kunde Schlesner
video_core didn't even properly use them, and they were the source of many otherwise-unnecessary dependencies from core to video_core.
2017-03-01InputCommon: add Keyboardwwylele
2017-02-23Gui: Change title bar to include build nameJames Rowe
Nightly builds now have "Citra Nightly" in the titlebar Bleeding edge builds now have "Citra Bleeding Edge" in the titlebar
2016-12-26Frontend: emulate motion sensorwwylele
2016-12-23core: Move emu_window and key_map into coreMerryMage
* Removes circular dependences (common should not depend on core)
2016-11-05Support additional screen layouts.James Rowe
Allows users to choose a single screen layout or a large screen layout. Adds a configuration option to change the prominent screen.
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-18Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot
2016-08-29config: Add a setting for graphics V-Sync.bunnei
2016-05-15Refactor input subsystemwwylele
2016-05-06Frontends, VideoCore: Move glad initialisation to the frontendEmmanuel Gil Peyrot
On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the default function loader, and fixes a crash when using apitrace with an EGL context. On Qt we will need to migrate from QGLWidget to QOpenGLWidget and QOpenGLContext before we can use gladLoadGLLoader() instead of gladLoadGL(), since the former doesn’t expose a function loader.
2016-03-14SDL2: Explicitly use RGB8 color buffer.bunnei
2016-03-02Dependencies: Remove GLFW, Add SDL2MerryMage
citra: Remove GLFW, Add SDL2 FindSDL2: Do not CACHE SDL2_* variables if library is not found EmuWindow_SDL2: Set minimal client area at initialisation time EmuWindow_SDL2: Corrections EmuWindow_SDL2: Fix no decorations on startup on OS X cmake: windows_copy_files