Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-12 | Massive removal of unused modules | James Rowe | |
2017-05-09 | DSP: Create backing memory for entire DSP RAM | Yuri Kunde Schlesner | |
Also move address space mapping out of video_core. | |||
2016-10-20 | Fix typos | Ricardo de Almeida Gonzaga | |
2016-09-21 | Use negative priorities to avoid special-casing the self-include | Yuri Kunde Schlesner | |
2016-09-21 | Remove empty newlines in #include blocks. | Emmanuel Gil Peyrot | |
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation. | |||
2016-09-18 | Manually tweak source formatting and then re-run clang-format | Yuri Kunde Schlesner | |
2016-09-18 | Sources: Run clang-format on everything. | Emmanuel Gil Peyrot | |
2016-09-07 | audio_core: Tweak audio latency | MerryMage | |
2016-08-31 | audio_core: Add EnableStretching to interface so that one can toggle ↵ | MerryMage | |
stretching on and off | |||
2016-08-31 | sink: Change EnqueueSamples to take a pointer to a buffer instead of a ↵ | MerryMage | |
std::vector | |||
2016-05-19 | DSP/HLE: Audio output | MerryMage | |
2016-05-19 | DSP/HLE: Implement mixer processing | MerryMage | |
2016-05-14 | AudioCore: Implement time stretcher (#1737) | Maribel | |
* AudioCore: Implement time stretcher * fixup! AudioCore: Implement time stretcher * fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher | |||
2016-05-03 | DSP/HLE: Implement Source processing | MerryMage | |
2016-04-30 | Audio: Add sink selection to configuration files | MerryMage | |
2016-04-29 | AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion() | MerryMage | |
2016-02-21 | AudioCore: Skeleton Implementation | MerryMage | |
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation. |