diff options
author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2017-04-30 21:36:00 -0700 |
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committer | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2017-05-09 21:44:00 -0700 |
commit | b4a93cfddecdb939562e56d7609657d2f14b6702 (patch) | |
tree | 75da1f521209b74fa82a982356b878bd1c475562 /src/audio_core/hle/dsp.cpp | |
parent | d3db770cad11cdacd46c68112e0095eea23cb103 (diff) |
DSP: Create backing memory for entire DSP RAM
Also move address space mapping out of video_core.
Diffstat (limited to 'src/audio_core/hle/dsp.cpp')
-rw-r--r-- | src/audio_core/hle/dsp.cpp | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/src/audio_core/hle/dsp.cpp b/src/audio_core/hle/dsp.cpp index 31421fdc69..260b182ed5 100644 --- a/src/audio_core/hle/dsp.cpp +++ b/src/audio_core/hle/dsp.cpp @@ -16,31 +16,33 @@ namespace HLE { // Region management -std::array<SharedMemory, 2> g_regions; +DspMemory g_dsp_memory; static size_t CurrentRegionIndex() { // The region with the higher frame counter is chosen unless there is wraparound. // This function only returns a 0 or 1. + u16 frame_counter_0 = g_dsp_memory.region_0.frame_counter; + u16 frame_counter_1 = g_dsp_memory.region_1.frame_counter; - if (g_regions[0].frame_counter == 0xFFFFu && g_regions[1].frame_counter != 0xFFFEu) { + if (frame_counter_0 == 0xFFFFu && frame_counter_1 != 0xFFFEu) { // Wraparound has occurred. return 1; } - if (g_regions[1].frame_counter == 0xFFFFu && g_regions[0].frame_counter != 0xFFFEu) { + if (frame_counter_1 == 0xFFFFu && frame_counter_0 != 0xFFFEu) { // Wraparound has occurred. return 0; } - return (g_regions[0].frame_counter > g_regions[1].frame_counter) ? 0 : 1; + return (frame_counter_0 > frame_counter_1) ? 0 : 1; } static SharedMemory& ReadRegion() { - return g_regions[CurrentRegionIndex()]; + return CurrentRegionIndex() == 0 ? g_dsp_memory.region_0 : g_dsp_memory.region_1; } static SharedMemory& WriteRegion() { - return g_regions[1 - CurrentRegionIndex()]; + return CurrentRegionIndex() != 0 ? g_dsp_memory.region_0 : g_dsp_memory.region_1; } // Audio processing and mixing |