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-rw-r--r--externals/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.Build.cs23
-rw-r--r--externals/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.cpp6
-rw-r--r--externals/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.h5
-rw-r--r--externals/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatusGameModeBase.cpp3
-rw-r--r--externals/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatusGameModeBase.h15
5 files changed, 52 insertions, 0 deletions
diff --git a/externals/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.Build.cs b/externals/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.Build.cs
new file mode 100644
index 0000000000..9560370eb0
--- /dev/null
+++ b/externals/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.Build.cs
@@ -0,0 +1,23 @@
+// Fill out your copyright notice in the Description page of Project Settings.
+
+using UnrealBuildTool;
+
+public class unrealstatus : ModuleRules
+{
+ public unrealstatus(ReadOnlyTargetRules Target) : base(Target)
+ {
+ PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
+
+ PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
+
+ PrivateDependencyModuleNames.AddRange(new string[] { });
+
+ // Uncomment if you are using Slate UI
+ // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
+
+ // Uncomment if you are using online features
+ // PrivateDependencyModuleNames.Add("OnlineSubsystem");
+
+ // To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
+ }
+}
diff --git a/externals/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.cpp b/externals/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.cpp
new file mode 100644
index 0000000000..9dd5388652
--- /dev/null
+++ b/externals/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.cpp
@@ -0,0 +1,6 @@
+// Fill out your copyright notice in the Description page of Project Settings.
+
+#include "unrealstatus.h"
+#include "Modules/ModuleManager.h"
+
+IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultGameModuleImpl, unrealstatus, "unrealstatus");
diff --git a/externals/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.h b/externals/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.h
new file mode 100644
index 0000000000..73407dd15a
--- /dev/null
+++ b/externals/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.h
@@ -0,0 +1,5 @@
+// Fill out your copyright notice in the Description page of Project Settings.
+
+#pragma once
+
+#include "CoreMinimal.h"
diff --git a/externals/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatusGameModeBase.cpp b/externals/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatusGameModeBase.cpp
new file mode 100644
index 0000000000..1af30948cd
--- /dev/null
+++ b/externals/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatusGameModeBase.cpp
@@ -0,0 +1,3 @@
+// Fill out your copyright notice in the Description page of Project Settings.
+
+#include "unrealstatusGameModeBase.h"
diff --git a/externals/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatusGameModeBase.h b/externals/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatusGameModeBase.h
new file mode 100644
index 0000000000..8dd9bd4740
--- /dev/null
+++ b/externals/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatusGameModeBase.h
@@ -0,0 +1,15 @@
+// Fill out your copyright notice in the Description page of Project Settings.
+
+#pragma once
+
+#include "CoreMinimal.h"
+#include "GameFramework/GameModeBase.h"
+#include "unrealstatusGameModeBase.generated.h"
+
+/**
+ *
+ */
+UCLASS()
+class UNREALSTATUS_API AunrealstatusGameModeBase : public AGameModeBase {
+ GENERATED_BODY()
+};