diff options
Diffstat (limited to 'externals/discord-rpc/examples/unrealstatus/Source')
7 files changed, 80 insertions, 0 deletions
diff --git a/externals/discord-rpc/examples/unrealstatus/Source/unrealstatus.Target.cs b/externals/discord-rpc/examples/unrealstatus/Source/unrealstatus.Target.cs new file mode 100644 index 0000000000..0c7c3c8889 --- /dev/null +++ b/externals/discord-rpc/examples/unrealstatus/Source/unrealstatus.Target.cs @@ -0,0 +1,14 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +using UnrealBuildTool; +using System.Collections.Generic; + +public class unrealstatusTarget : TargetRules +{ + public unrealstatusTarget(TargetInfo Target) : base(Target) + { + Type = TargetType.Game; + + ExtraModuleNames.AddRange( new string[] { "unrealstatus" } ); + } +} diff --git a/externals/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.Build.cs b/externals/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.Build.cs new file mode 100644 index 0000000000..9560370eb0 --- /dev/null +++ b/externals/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.Build.cs @@ -0,0 +1,23 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +using UnrealBuildTool; + +public class unrealstatus : ModuleRules +{ + public unrealstatus(ReadOnlyTargetRules Target) : base(Target) + { + PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; + + PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" }); + + PrivateDependencyModuleNames.AddRange(new string[] { }); + + // Uncomment if you are using Slate UI + // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" }); + + // Uncomment if you are using online features + // PrivateDependencyModuleNames.Add("OnlineSubsystem"); + + // To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true + } +} diff --git a/externals/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.cpp b/externals/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.cpp new file mode 100644 index 0000000000..9dd5388652 --- /dev/null +++ b/externals/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.cpp @@ -0,0 +1,6 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#include "unrealstatus.h" +#include "Modules/ModuleManager.h" + +IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultGameModuleImpl, unrealstatus, "unrealstatus"); diff --git a/externals/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.h b/externals/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.h new file mode 100644 index 0000000000..73407dd15a --- /dev/null +++ b/externals/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.h @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" diff --git a/externals/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatusGameModeBase.cpp b/externals/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatusGameModeBase.cpp new file mode 100644 index 0000000000..1af30948cd --- /dev/null +++ b/externals/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatusGameModeBase.cpp @@ -0,0 +1,3 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#include "unrealstatusGameModeBase.h" diff --git a/externals/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatusGameModeBase.h b/externals/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatusGameModeBase.h new file mode 100644 index 0000000000..8dd9bd4740 --- /dev/null +++ b/externals/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatusGameModeBase.h @@ -0,0 +1,15 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/GameModeBase.h" +#include "unrealstatusGameModeBase.generated.h" + +/** + * + */ +UCLASS() +class UNREALSTATUS_API AunrealstatusGameModeBase : public AGameModeBase { + GENERATED_BODY() +}; diff --git a/externals/discord-rpc/examples/unrealstatus/Source/unrealstatusEditor.Target.cs b/externals/discord-rpc/examples/unrealstatus/Source/unrealstatusEditor.Target.cs new file mode 100644 index 0000000000..2e8ad02286 --- /dev/null +++ b/externals/discord-rpc/examples/unrealstatus/Source/unrealstatusEditor.Target.cs @@ -0,0 +1,14 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +using UnrealBuildTool; +using System.Collections.Generic; + +public class unrealstatusEditorTarget : TargetRules +{ + public unrealstatusEditorTarget(TargetInfo Target) : base(Target) + { + Type = TargetType.Editor; + + ExtraModuleNames.AddRange( new string[] { "unrealstatus" } ); + } +} |