diff options
author | Lioncash <mathew1800@gmail.com> | 2019-04-04 00:12:52 -0400 |
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committer | Lioncash <mathew1800@gmail.com> | 2019-04-04 00:12:55 -0400 |
commit | e5bb07a973708b69d2e3d465ced87136b817d0a1 (patch) | |
tree | b4bf8b6e9fdd77d9f96b41dc71fffbf52bc547c8 /src/yuzu/main.cpp | |
parent | 5ba5f82082a1406b81f9a2a40a99bdd3d0cc6314 (diff) |
yuzu/main: Use QStringLiteral where applicable within OnTransferableShaderCacheOpenFile()
Allows these strings to have no allocation cost when used at runtime.
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r-- | src/yuzu/main.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 980aed496c..86795eb67c 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -1105,10 +1105,10 @@ void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) { // OS we just open the transferable shader cache folder without preselecting the transferable // shader cache file for the selected game. #if defined(Q_OS_WIN) - const QString explorer = "explorer"; + const QString explorer = QStringLiteral("explorer"); QStringList param; if (!QFileInfo(transferable_shader_cache_file_path).isDir()) { - param << QLatin1String("/select,"); + param << QStringLiteral("/select,"); } param << QDir::toNativeSeparators(transferable_shader_cache_file_path); QProcess::startDetached(explorer, param); |