diff options
author | Lioncash <mathew1800@gmail.com> | 2019-04-04 00:06:32 -0400 |
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committer | Lioncash <mathew1800@gmail.com> | 2019-04-04 00:12:04 -0400 |
commit | 5ba5f82082a1406b81f9a2a40a99bdd3d0cc6314 (patch) | |
tree | a59526b1fb6369265fac1285a4979c70ceee278f /src/yuzu/main.cpp | |
parent | 3f8c9b25d8bf0423bc0e390a2302cb7893cac11e (diff) |
yuzu/main: Tidy up the error dialog string in OnTransferableShaderCacheOpenFile()
Rather than scream that the file doesn't exist, we can clearly state
what specifically doesn't exist, to avoid ambiguity, and make it easier
to understand for non-primary English speakers/readers.
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r-- | src/yuzu/main.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index cff5d9df8d..980aed496c 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -1087,7 +1087,6 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) { ASSERT(program_id != 0); - const QString open_target = QStringLiteral("Transferable Shader Cache"); const QString tranferable_shader_cache_folder_path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) + "opengl" + DIR_SEP + "transferable"; @@ -1097,8 +1096,8 @@ void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) { QString::fromStdString(fmt::format("{:016X}.bin", program_id)); if (!QFile::exists(transferable_shader_cache_file_path)) { - QMessageBox::warning(this, tr("Error Opening %1 File").arg(open_target), - tr("File does not exist!")); + QMessageBox::warning(this, tr("Error Opening Transferable Shader Cache"), + tr("A shader cache for this title does not exist.")); return; } |