diff options
author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2020-01-05 12:08:39 -0400 |
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committer | FernandoS27 <fsahmkow27@gmail.com> | 2020-01-24 16:43:29 -0400 |
commit | dc5cfa8d287757dede737553b6f1f8521971c6e2 (patch) | |
tree | ba57a2e25d25d46aae22d18f032ac9e70d982ed7 /src/video_core/shader/decode.cpp | |
parent | 74aa7de5e3905a9438f8839fa273024edd118f19 (diff) |
Shader_IR: Address Feedback
Diffstat (limited to 'src/video_core/shader/decode.cpp')
-rw-r--r-- | src/video_core/shader/decode.cpp | 40 |
1 files changed, 24 insertions, 16 deletions
diff --git a/src/video_core/shader/decode.cpp b/src/video_core/shader/decode.cpp index aed35a9b8a..c702c7629b 100644 --- a/src/video_core/shader/decode.cpp +++ b/src/video_core/shader/decode.cpp @@ -315,25 +315,33 @@ u32 ShaderIR::DecodeInstr(NodeBlock& bb, u32 pc) { return pc + 1; } +void DeduceTextureHandlerSize(VideoCore::GuestDriverProfile* gpu_driver, + std::list<Sampler>& used_samplers) { + if (gpu_driver == nullptr) { + LOG_CRITICAL(HW_GPU, "GPU Driver profile has not been created yet"); + return; + } + if (gpu_driver->TextureHandlerSizeKnown() || used_samplers.size() <= 1) { + return; + } + u32 count{}; + std::vector<u32> bound_offsets; + for (const auto& sampler : used_samplers) { + if (sampler.IsBindless()) { + continue; + } + count++; + bound_offsets.emplace_back(sampler.GetOffset()); + } + if (count > 1) { + gpu_driver->DeduceTextureHandlerSize(std::move(bound_offsets)); + } +} + void ShaderIR::PostDecode() { // Deduce texture handler size if needed auto* gpu_driver = locker.AccessGuestDriverProfile(); - if (gpu_driver) { - if (!gpu_driver->TextureHandlerSizeKnown() && used_samplers.size() > 1) { - u32 count{}; - std::vector<u32> bound_offsets; - for (const auto& sampler : used_samplers) { - if (sampler.IsBindless()) { - continue; - } - count++; - bound_offsets.emplace_back(sampler.GetOffset()); - } - if (count > 1) { - gpu_driver->DeduceTextureHandlerSize(std::move(bound_offsets)); - } - } - } + DeduceTextureHandlerSize(gpu_driver, used_samplers); } } // namespace VideoCommon::Shader |