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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-06-04 22:44:06 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-06-05 20:41:52 -0300
commitbf4dfb3ad4c6419216e8154c970f5577bc1bc475 (patch)
treefc03ece18cae31f3a855d6702878027bd1f6134a /src/video_core/shader/decode.cpp
parenta20ba09bfde185d8911f9755659ff73d5355e2b7 (diff)
shader: Use shared_ptr to store nodes and move initialization to file
Instead of having a vector of unique_ptr stored in a vector and returning star pointers to this, use shared_ptr. While changing initialization code, move it to a separate file when possible. This is a first step to allow code analysis and node generation beyond the ShaderIR class.
Diffstat (limited to 'src/video_core/shader/decode.cpp')
-rw-r--r--src/video_core/shader/decode.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/shader/decode.cpp b/src/video_core/shader/decode.cpp
index 2da595c0d1..a0554c97e6 100644
--- a/src/video_core/shader/decode.cpp
+++ b/src/video_core/shader/decode.cpp
@@ -11,6 +11,7 @@
#include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h"
#include "video_core/engines/shader_header.h"
+#include "video_core/shader/node_helper.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {