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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-01-30 01:56:33 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-02-03 17:21:20 -0300
commit6a6fabea58bb12e70feded1354570f259c9f9a6d (patch)
tree33118d3d594805f5ccc26466009317afd928a557 /src/video_core/shader/decode.cpp
parenteceab45dac2b67392a896fa322af15e6aa81c242 (diff)
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
Some games call LDG at the top of a basic block, making the tracking heuristic to fail. This commit lets the heuristic the decoded nodes as a whole instead of per basic blocks. This may lead to some false positives but allows it the heuristic to track cases it previously couldn't.
Diffstat (limited to 'src/video_core/shader/decode.cpp')
-rw-r--r--src/video_core/shader/decode.cpp15
1 files changed, 9 insertions, 6 deletions
diff --git a/src/video_core/shader/decode.cpp b/src/video_core/shader/decode.cpp
index 812983a995..4dfa8075a5 100644
--- a/src/video_core/shader/decode.cpp
+++ b/src/video_core/shader/decode.cpp
@@ -151,7 +151,7 @@ u32 ShaderIR::DecodeInstr(BasicBlock& bb, u32 pc) {
UNIMPLEMENTED_IF_MSG(instr.pred.full_pred == Pred::NeverExecute,
"NeverExecute predicate not implemented");
- static const std::map<OpCode::Type, u32 (ShaderIR::*)(BasicBlock&, const BasicBlock&, u32)>
+ static const std::map<OpCode::Type, u32 (ShaderIR::*)(BasicBlock&, u32)>
decoders = {
{OpCode::Type::Arithmetic, &ShaderIR::DecodeArithmetic},
{OpCode::Type::ArithmeticImmediate, &ShaderIR::DecodeArithmeticImmediate},
@@ -181,9 +181,9 @@ u32 ShaderIR::DecodeInstr(BasicBlock& bb, u32 pc) {
std::vector<Node> tmp_block;
if (const auto decoder = decoders.find(opcode->get().GetType()); decoder != decoders.end()) {
- pc = (this->*decoder->second)(tmp_block, bb, pc);
+ pc = (this->*decoder->second)(tmp_block, pc);
} else {
- pc = DecodeOther(tmp_block, bb, pc);
+ pc = DecodeOther(tmp_block, pc);
}
// Some instructions (like SSY) don't have a predicate field, they are always unconditionally
@@ -192,11 +192,14 @@ u32 ShaderIR::DecodeInstr(BasicBlock& bb, u32 pc) {
const auto pred_index = static_cast<u32>(instr.pred.pred_index);
if (can_be_predicated && pred_index != static_cast<u32>(Pred::UnusedIndex)) {
- bb.push_back(
- Conditional(GetPredicate(pred_index, instr.negate_pred != 0), std::move(tmp_block)));
+ const Node conditional =
+ Conditional(GetPredicate(pred_index, instr.negate_pred != 0), std::move(tmp_block));
+ global_code.push_back(conditional);
+ bb.push_back(conditional);
} else {
for (auto& node : tmp_block) {
- bb.push_back(std::move(node));
+ global_code.push_back(node);
+ bb.push_back(node);
}
}