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authorFernando Sahmkow <fsahmkow27@gmail.com>2019-06-25 07:57:32 -0400
committerFernandoS27 <fsahmkow27@gmail.com>2019-07-09 08:14:37 -0400
commit459fce3a8f26241ff2a68c323e75fb70e7e1ba79 (patch)
tree4b653d7dd8fd7e6d325ca69cdd1384187cbd73ac /src/video_core/shader/decode.cpp
parent8a6fc529a968e007f01464abadd32f9b5eb0a26c (diff)
shader_ir: propagate shader size to the IR
Diffstat (limited to 'src/video_core/shader/decode.cpp')
-rw-r--r--src/video_core/shader/decode.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/video_core/shader/decode.cpp b/src/video_core/shader/decode.cpp
index 65029d35e7..09f55bd214 100644
--- a/src/video_core/shader/decode.cpp
+++ b/src/video_core/shader/decode.cpp
@@ -39,7 +39,7 @@ void ShaderIR::Decode() {
std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header));
ShaderCharacteristics shader_info{};
- bool can_proceed = ScanFlow(program_code, MAX_PROGRAM_LENGTH, main_offset, shader_info);
+ bool can_proceed = ScanFlow(program_code, program_code.size(), main_offset, shader_info);
if (can_proceed) {
coverage_begin = shader_info.start;
coverage_end = shader_info.end;
@@ -52,12 +52,12 @@ void ShaderIR::Decode() {
}
return;
}
- LOG_CRITICAL(HW_GPU, "Flow Analysis failed, falling back to brute force compiling");
+ LOG_WARNING(HW_GPU, "Flow Analysis failed, falling back to brute force compiling");
// Now we need to deal with an undecompilable shader. We need to brute force
// a shader that captures every position.
coverage_begin = shader_info.start;
- const u32 shader_end = static_cast<u32>(MAX_PROGRAM_LENGTH);
+ const u32 shader_end = static_cast<u32>(program_size / sizeof(u64));
coverage_end = shader_end;
for (u32 label = main_offset; label < shader_end; label++) {
basic_blocks.insert({label, DecodeRange(label, label + 1)});