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authorLioncash <mathew1800@gmail.com>2019-01-28 07:43:19 -0500
committerLioncash <mathew1800@gmail.com>2019-01-28 07:43:23 -0500
commit3e1a9a45a6a1686e91768deef5f33afd5e55ed45 (patch)
tree4dfaba3c8ddab8a675674105f821e5c8577f57dc /src/video_core/shader/decode.cpp
parenta9268286a4f424f365eda720756f48fc90d21989 (diff)
shader/decode: Avoid a pessimizing std::move within DecodeRange()
std::moveing a local variable in a return statement has the potential to prevent copy elision from occurring, so this can just be converted into a regular return.
Diffstat (limited to 'src/video_core/shader/decode.cpp')
-rw-r--r--src/video_core/shader/decode.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/shader/decode.cpp b/src/video_core/shader/decode.cpp
index 6fdcac7848..812983a995 100644
--- a/src/video_core/shader/decode.cpp
+++ b/src/video_core/shader/decode.cpp
@@ -126,7 +126,7 @@ BasicBlock ShaderIR::DecodeRange(u32 begin, u32 end) {
for (u32 pc = begin; pc < (begin > end ? MAX_PROGRAM_LENGTH : end);) {
pc = DecodeInstr(basic_block, pc);
}
- return std::move(basic_block);
+ return basic_block;
}
u32 ShaderIR::DecodeInstr(BasicBlock& bb, u32 pc) {