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author | Lioncash <mathew1800@gmail.com> | 2019-04-09 14:02:00 -0400 |
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committer | Lioncash <mathew1800@gmail.com> | 2019-04-11 22:11:40 -0400 |
commit | 6d0551196d90af7f1233c655fd3b979811a14708 (patch) | |
tree | 9e91a2a79d5351360efaca57cc49be7801c7faf3 /src/video_core/gpu_thread.h | |
parent | f2331a804a2fa300d9a7dc0d012e3242b7accdaf (diff) |
video_core/gpu: Create threads separately from initialization
Like with CPU emulation, we generally don't want to fire off the threads
immediately after the relevant classes are initialized, we want to do
this after all necessary data is done loading first.
This splits the thread creation into its own interface member function
to allow controlling when these threads in particular get created.
Diffstat (limited to 'src/video_core/gpu_thread.h')
-rw-r--r-- | src/video_core/gpu_thread.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/video_core/gpu_thread.h b/src/video_core/gpu_thread.h index 62bcea5bb2..cc14527c79 100644 --- a/src/video_core/gpu_thread.h +++ b/src/video_core/gpu_thread.h @@ -138,10 +138,12 @@ struct SynchState final { /// Class used to manage the GPU thread class ThreadManager final { public: - explicit ThreadManager(Core::System& system, VideoCore::RendererBase& renderer, - Tegra::DmaPusher& dma_pusher); + explicit ThreadManager(Core::System& system); ~ThreadManager(); + /// Creates and starts the GPU thread. + void StartThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher); + /// Push GPU command entries to be processed void SubmitList(Tegra::CommandList&& entries); |