diff options
author | Morph <39850852+Morph1984@users.noreply.github.com> | 2022-07-06 01:33:17 -0400 |
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committer | Morph <39850852+Morph1984@users.noreply.github.com> | 2022-07-06 01:33:17 -0400 |
commit | fa09f7aa6c54f5815373ec16d09b6fbf25436f5f (patch) | |
tree | 45523f13b10407e1a22a9917a5102995c602dde7 /src/video_core/gpu_thread.cpp | |
parent | 770611fdf39f274ee9ccde9875e86cfeb79a3f6f (diff) |
gpu_thread: Use the previous MPSCQueue implementation
The bounded MPSCQueue implementation causes crashes in Fire Emblem Three Houses, use the previous implementation for now.
Diffstat (limited to 'src/video_core/gpu_thread.cpp')
-rw-r--r-- | src/video_core/gpu_thread.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp index b0ce9f000f..d43f7175af 100644 --- a/src/video_core/gpu_thread.cpp +++ b/src/video_core/gpu_thread.cpp @@ -31,8 +31,7 @@ static void RunThread(std::stop_token stop_token, Core::System& system, VideoCore::RasterizerInterface* const rasterizer = renderer.ReadRasterizer(); while (!stop_token.stop_requested()) { - CommandDataContainer next; - state.queue.Pop(next, stop_token); + CommandDataContainer next = state.queue.PopWait(stop_token); if (stop_token.stop_requested()) { break; } |