From fa09f7aa6c54f5815373ec16d09b6fbf25436f5f Mon Sep 17 00:00:00 2001
From: Morph <39850852+Morph1984@users.noreply.github.com>
Date: Wed, 6 Jul 2022 01:33:17 -0400
Subject: gpu_thread: Use the previous MPSCQueue implementation

The bounded MPSCQueue implementation causes crashes in Fire Emblem Three Houses, use the previous implementation for now.
---
 src/video_core/gpu_thread.cpp | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

(limited to 'src/video_core/gpu_thread.cpp')

diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp
index b0ce9f000f..d43f7175af 100644
--- a/src/video_core/gpu_thread.cpp
+++ b/src/video_core/gpu_thread.cpp
@@ -31,8 +31,7 @@ static void RunThread(std::stop_token stop_token, Core::System& system,
     VideoCore::RasterizerInterface* const rasterizer = renderer.ReadRasterizer();
 
     while (!stop_token.stop_requested()) {
-        CommandDataContainer next;
-        state.queue.Pop(next, stop_token);
+        CommandDataContainer next = state.queue.PopWait(stop_token);
         if (stop_token.stop_requested()) {
             break;
         }
-- 
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