diff options
author | Lioncash <mathew1800@gmail.com> | 2019-04-09 14:02:00 -0400 |
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committer | Lioncash <mathew1800@gmail.com> | 2019-04-11 22:11:40 -0400 |
commit | 6d0551196d90af7f1233c655fd3b979811a14708 (patch) | |
tree | 9e91a2a79d5351360efaca57cc49be7801c7faf3 /src/video_core/gpu_thread.cpp | |
parent | f2331a804a2fa300d9a7dc0d012e3242b7accdaf (diff) |
video_core/gpu: Create threads separately from initialization
Like with CPU emulation, we generally don't want to fire off the threads
immediately after the relevant classes are initialized, we want to do
this after all necessary data is done loading first.
This splits the thread creation into its own interface member function
to allow controlling when these threads in particular get created.
Diffstat (limited to 'src/video_core/gpu_thread.cpp')
-rw-r--r-- | src/video_core/gpu_thread.cpp | 17 |
1 files changed, 11 insertions, 6 deletions
diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp index cc56cf4673..c9a2077de4 100644 --- a/src/video_core/gpu_thread.cpp +++ b/src/video_core/gpu_thread.cpp @@ -55,19 +55,24 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p } } -ThreadManager::ThreadManager(Core::System& system, VideoCore::RendererBase& renderer, - Tegra::DmaPusher& dma_pusher) - : system{system}, thread{RunThread, std::ref(renderer), std::ref(dma_pusher), std::ref(state)} { - synchronization_event = system.CoreTiming().RegisterEvent( - "GPUThreadSynch", [this](u64 fence, s64) { state.WaitForSynchronization(fence); }); -} +ThreadManager::ThreadManager(Core::System& system) : system{system} {} ThreadManager::~ThreadManager() { + if (!thread.joinable()) { + return; + } + // Notify GPU thread that a shutdown is pending PushCommand(EndProcessingCommand()); thread.join(); } +void ThreadManager::StartThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher) { + thread = std::thread{RunThread, std::ref(renderer), std::ref(dma_pusher), std::ref(state)}; + synchronization_event = system.CoreTiming().RegisterEvent( + "GPUThreadSynch", [this](u64 fence, s64) { state.WaitForSynchronization(fence); }); +} + void ThreadManager::SubmitList(Tegra::CommandList&& entries) { const u64 fence{PushCommand(SubmitListCommand(std::move(entries)))}; const s64 synchronization_ticks{Core::Timing::usToCycles(9000)}; |