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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-02-20 03:30:13 -0300
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:22 -0400
commite2bc05b17d91854cbb9c0ce3647141bf7d33143e (patch)
tree96769db006b6015cd536483db98ee0697aee4992 /src/shader_recompiler/recompiler.h
parent6db69990da9f232e6d982cdcb69c2e27d93075cf (diff)
shader: Add denorm flush support
Diffstat (limited to 'src/shader_recompiler/recompiler.h')
-rw-r--r--src/shader_recompiler/recompiler.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/shader_recompiler/recompiler.h b/src/shader_recompiler/recompiler.h
index 4cb9738782..2529463aec 100644
--- a/src/shader_recompiler/recompiler.h
+++ b/src/shader_recompiler/recompiler.h
@@ -9,10 +9,12 @@
#include "common/common_types.h"
#include "shader_recompiler/environment.h"
+#include "shader_recompiler/profile.h"
#include "shader_recompiler/shader_info.h"
namespace Shader {
-[[nodiscard]] std::pair<Info, std::vector<u32>> RecompileSPIRV(Environment& env, u32 start_address);
+[[nodiscard]] std::pair<Info, std::vector<u32>> RecompileSPIRV(const Profile& profile,
+ Environment& env, u32 start_address);
} // namespace Shader