From e2bc05b17d91854cbb9c0ce3647141bf7d33143e Mon Sep 17 00:00:00 2001
From: ReinUsesLisp <reinuseslisp@airmail.cc>
Date: Sat, 20 Feb 2021 03:30:13 -0300
Subject: shader: Add denorm flush support

---
 src/shader_recompiler/recompiler.h | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

(limited to 'src/shader_recompiler/recompiler.h')

diff --git a/src/shader_recompiler/recompiler.h b/src/shader_recompiler/recompiler.h
index 4cb9738782..2529463aec 100644
--- a/src/shader_recompiler/recompiler.h
+++ b/src/shader_recompiler/recompiler.h
@@ -9,10 +9,12 @@
 
 #include "common/common_types.h"
 #include "shader_recompiler/environment.h"
+#include "shader_recompiler/profile.h"
 #include "shader_recompiler/shader_info.h"
 
 namespace Shader {
 
-[[nodiscard]] std::pair<Info, std::vector<u32>> RecompileSPIRV(Environment& env, u32 start_address);
+[[nodiscard]] std::pair<Info, std::vector<u32>> RecompileSPIRV(const Profile& profile,
+                                                               Environment& env, u32 start_address);
 
 } // namespace Shader
-- 
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