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authorliamwhite <liamwhite@users.noreply.github.com>2023-02-19 13:11:57 -0500
committerGitHub <noreply@github.com>2023-02-19 13:11:57 -0500
commita4d06631588b5524f3efb808887d95779d886025 (patch)
tree971d95fb3b4aafc553a2ce197320d2aacc192898 /src/shader_recompiler/host_translate_info.h
parente531d1fae986addc7253e14bcc569c38ab50ccb0 (diff)
parent505923f0f36fe5095c3fad7037ba1315b0cbad0e (diff)
Merge pull request #9588 from liamwhite/bylaws-reverts
Revert "shader_recompiler: Align SSBO offsets to meet host requirements"
Diffstat (limited to 'src/shader_recompiler/host_translate_info.h')
-rw-r--r--src/shader_recompiler/host_translate_info.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/shader_recompiler/host_translate_info.h b/src/shader_recompiler/host_translate_info.h
index 55fc487681..2aaa6c5eaa 100644
--- a/src/shader_recompiler/host_translate_info.h
+++ b/src/shader_recompiler/host_translate_info.h
@@ -15,7 +15,6 @@ struct HostTranslateInfo {
bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered
bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers
bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS
- u32 min_ssbo_alignment{}; ///< Minimum alignment supported by the device for SSBOs
bool support_geometry_shader_passthrough{}; ///< True when the device supports geometry
///< passthrough shaders
};