diff options
author | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2021-04-05 22:25:22 -0400 |
---|---|---|
committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-22 21:51:26 -0400 |
commit | 0bb85f6a753c769266c95c4ba146b25b9eaaaffd (patch) | |
tree | e5d818ae7dc1d0025bb115c7a63235d866e53286 /src/shader_recompiler/frontend/maxwell/structured_control_flow.cpp | |
parent | 5cd3d00167b17c1fe36f97da978a7024e93c14e7 (diff) |
shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.
Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler
shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth
thread_worker: Include condition_variable
Don't use list initializers in control flow
Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
Diffstat (limited to 'src/shader_recompiler/frontend/maxwell/structured_control_flow.cpp')
-rw-r--r-- | src/shader_recompiler/frontend/maxwell/structured_control_flow.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/structured_control_flow.cpp b/src/shader_recompiler/frontend/maxwell/structured_control_flow.cpp index c804c2a8e9..02cef26455 100644 --- a/src/shader_recompiler/frontend/maxwell/structured_control_flow.cpp +++ b/src/shader_recompiler/frontend/maxwell/structured_control_flow.cpp @@ -558,7 +558,6 @@ private: const Node label{goto_stmt->label}; const u32 label_id{label->id}; const Node label_nested_stmt{FindStatementWithLabel(body, goto_stmt)}; - const auto type{label_nested_stmt->type}; Tree loop_body; loop_body.splice(loop_body.begin(), body, label_nested_stmt, goto_stmt); @@ -566,7 +565,7 @@ private: Statement* const variable{pool.Create(Variable{}, label_id)}; Statement* const loop_stmt{pool.Create(Loop{}, variable, std::move(loop_body), parent)}; UpdateTreeUp(loop_stmt); - const Node loop_node{body.insert(goto_stmt, *loop_stmt)}; + body.insert(goto_stmt, *loop_stmt); Statement* const new_goto{pool.Create(Goto{}, variable, label, loop_stmt)}; loop_stmt->children.push_front(*new_goto); |