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authorlat9nq <22451773+lat9nq@users.noreply.github.com>2021-04-05 22:25:22 -0400
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:26 -0400
commit0bb85f6a753c769266c95c4ba146b25b9eaaaffd (patch)
treee5d818ae7dc1d0025bb115c7a63235d866e53286 /src/shader_recompiler/frontend/maxwell/structured_control_flow.cpp
parent5cd3d00167b17c1fe36f97da978a7024e93c14e7 (diff)
shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
Diffstat (limited to 'src/shader_recompiler/frontend/maxwell/structured_control_flow.cpp')
-rw-r--r--src/shader_recompiler/frontend/maxwell/structured_control_flow.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/structured_control_flow.cpp b/src/shader_recompiler/frontend/maxwell/structured_control_flow.cpp
index c804c2a8e9..02cef26455 100644
--- a/src/shader_recompiler/frontend/maxwell/structured_control_flow.cpp
+++ b/src/shader_recompiler/frontend/maxwell/structured_control_flow.cpp
@@ -558,7 +558,6 @@ private:
const Node label{goto_stmt->label};
const u32 label_id{label->id};
const Node label_nested_stmt{FindStatementWithLabel(body, goto_stmt)};
- const auto type{label_nested_stmt->type};
Tree loop_body;
loop_body.splice(loop_body.begin(), body, label_nested_stmt, goto_stmt);
@@ -566,7 +565,7 @@ private:
Statement* const variable{pool.Create(Variable{}, label_id)};
Statement* const loop_stmt{pool.Create(Loop{}, variable, std::move(loop_body), parent)};
UpdateTreeUp(loop_stmt);
- const Node loop_node{body.insert(goto_stmt, *loop_stmt)};
+ body.insert(goto_stmt, *loop_stmt);
Statement* const new_goto{pool.Create(Goto{}, variable, label, loop_stmt)};
loop_stmt->children.push_front(*new_goto);