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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-04-26 03:53:26 -0300
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:29 -0400
commit025b20f96ae588777e3ff11083cc4184bf418af6 (patch)
tree7cda9932a219409196adfc8a8d7d5793840657c1 /src/shader_recompiler/frontend/ir/microinstruction.cpp
parentac8835659ead30d289ff8b907a2295d87790670f (diff)
shader: Move pipeline cache logic to separate files
Move code to separate files to be able to reuse it from OpenGL. This greatly simplifies the pipeline cache logic on Vulkan. Transform feedback state is not yet abstracted and it's still intrusively stored inside vk_pipeline_cache. It will be moved when needed on OpenGL.
Diffstat (limited to 'src/shader_recompiler/frontend/ir/microinstruction.cpp')
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