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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-02-05 23:11:23 -0300
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:21 -0400
commit16cb00c521cae6e93ec49d10e15b575b7bc4857e (patch)
tree3b283895510af56fced7e62031c6beda999c0a1c /src/shader_recompiler/frontend/ir/function.h
parentbe94ee88d227d0d3dbeabe9ade98bacd910c7a7e (diff)
shader: Add pools and rename files
Diffstat (limited to 'src/shader_recompiler/frontend/ir/function.h')
-rw-r--r--src/shader_recompiler/frontend/ir/function.h12
1 files changed, 2 insertions, 10 deletions
diff --git a/src/shader_recompiler/frontend/ir/function.h b/src/shader_recompiler/frontend/ir/function.h
index 2d4dc5b981..bba7d1d395 100644
--- a/src/shader_recompiler/frontend/ir/function.h
+++ b/src/shader_recompiler/frontend/ir/function.h
@@ -4,22 +4,14 @@
#pragma once
-#include <memory>
-#include <vector>
+#include <boost/container/small_vector.hpp>
#include "shader_recompiler/frontend/ir/basic_block.h"
namespace Shader::IR {
struct Function {
- struct InplaceDelete {
- void operator()(IR::Block* block) const noexcept {
- std::destroy_at(block);
- }
- };
- using UniqueBlock = std::unique_ptr<IR::Block, InplaceDelete>;
-
- std::vector<UniqueBlock> blocks;
+ boost::container::small_vector<Block*, 16> blocks;
};
} // namespace Shader::IR