From 16cb00c521cae6e93ec49d10e15b575b7bc4857e Mon Sep 17 00:00:00 2001 From: ReinUsesLisp <reinuseslisp@airmail.cc> Date: Fri, 5 Feb 2021 23:11:23 -0300 Subject: shader: Add pools and rename files --- src/shader_recompiler/frontend/ir/function.h | 12 ++---------- 1 file changed, 2 insertions(+), 10 deletions(-) (limited to 'src/shader_recompiler/frontend/ir/function.h') diff --git a/src/shader_recompiler/frontend/ir/function.h b/src/shader_recompiler/frontend/ir/function.h index 2d4dc5b981..bba7d1d395 100644 --- a/src/shader_recompiler/frontend/ir/function.h +++ b/src/shader_recompiler/frontend/ir/function.h @@ -4,22 +4,14 @@ #pragma once -#include <memory> -#include <vector> +#include <boost/container/small_vector.hpp> #include "shader_recompiler/frontend/ir/basic_block.h" namespace Shader::IR { struct Function { - struct InplaceDelete { - void operator()(IR::Block* block) const noexcept { - std::destroy_at(block); - } - }; - using UniqueBlock = std::unique_ptr<IR::Block, InplaceDelete>; - - std::vector<UniqueBlock> blocks; + boost::container::small_vector<Block*, 16> blocks; }; } // namespace Shader::IR -- cgit v1.2.3-70-g09d2