From d2e811db2edd3829b344e96ad56ae979bccd28d2 Mon Sep 17 00:00:00 2001
From: ReinUsesLisp <reinuseslisp@airmail.cc>
Date: Sun, 23 May 2021 04:14:35 -0300
Subject: spirv: Workaround image unsigned offset bug

Workaround bug on Nvidia's OpenGL SPIR-V compiler when using unsigned
texture offsets.
---
 src/shader_recompiler/backend/spirv/emit_spirv_image.cpp | 10 +++++-----
 1 file changed, 5 insertions(+), 5 deletions(-)

(limited to 'src/shader_recompiler/backend/spirv/emit_spirv_image.cpp')

diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
index 6008980afe..a6cb67b971 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
@@ -104,7 +104,7 @@ private:
             return;
         }
         if (offset.IsImmediate()) {
-            Add(spv::ImageOperandsMask::ConstOffset, ctx.Const(offset.U32()));
+            Add(spv::ImageOperandsMask::ConstOffset, ctx.SConst(offset.U32()));
             return;
         }
         IR::Inst* const inst{offset.InstRecursive()};
@@ -112,16 +112,16 @@ private:
             switch (inst->GetOpcode()) {
             case IR::Opcode::CompositeConstructU32x2:
                 Add(spv::ImageOperandsMask::ConstOffset,
-                    ctx.Const(inst->Arg(0).U32(), inst->Arg(1).U32()));
+                    ctx.SConst(inst->Arg(0).U32(), inst->Arg(1).U32()));
                 return;
             case IR::Opcode::CompositeConstructU32x3:
                 Add(spv::ImageOperandsMask::ConstOffset,
-                    ctx.Const(inst->Arg(0).U32(), inst->Arg(1).U32(), inst->Arg(2).U32()));
+                    ctx.SConst(inst->Arg(0).U32(), inst->Arg(1).U32(), inst->Arg(2).U32()));
                 return;
             case IR::Opcode::CompositeConstructU32x4:
                 Add(spv::ImageOperandsMask::ConstOffset,
-                    ctx.Const(inst->Arg(0).U32(), inst->Arg(1).U32(), inst->Arg(2).U32(),
-                              inst->Arg(3).U32()));
+                    ctx.SConst(inst->Arg(0).U32(), inst->Arg(1).U32(), inst->Arg(2).U32(),
+                               inst->Arg(3).U32()));
                 return;
             default:
                 break;
-- 
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