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author | Billy Laws <blaws05@gmail.com> | 2021-10-24 00:01:35 +0100 |
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committer | Billy Laws <blaws05@gmail.com> | 2021-10-24 00:01:35 +0100 |
commit | 2dbef58eeb1d055ac625688cbf0a35e3b839b8e0 (patch) | |
tree | 5af4465650a8ac9c8638820c91f3735f0e2cc32b /src/shader_recompiler/backend/spirv/emit_context.cpp | |
parent | 494e34af6a247ebe18baaa237d6aab547feb3fba (diff) |
Fixup channel submit IOCTL syncpoint parameters
The current arguments worked by happenstance as games only ever submit
one syncpoint and request one fence back, if a game were to do something
other than this then the arguments would've been parsed entirely wrong.
Diffstat (limited to 'src/shader_recompiler/backend/spirv/emit_context.cpp')
0 files changed, 0 insertions, 0 deletions