aboutsummaryrefslogtreecommitdiff
path: root/src/shader_recompiler/backend/glsl
diff options
context:
space:
mode:
authorReinUsesLisp <reinuseslisp@airmail.cc>2021-06-16 03:22:56 -0300
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:38 -0400
commit0ffea97e2ea2c8f58928e13dc2488d620ea98ea8 (patch)
treed297ca549a7c6dfb9fddb514cbd1f38422087f02 /src/shader_recompiler/backend/glsl
parentcbbca26d182991abf68d9b2e1b1e5935bf4eb476 (diff)
shader: Split profile and runtime info headers
Diffstat (limited to 'src/shader_recompiler/backend/glsl')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_context.cpp1
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl.h1
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_instructions.h3
3 files changed, 2 insertions, 3 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
index 54aa88b63b..93057ebb9a 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -6,6 +6,7 @@
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"
+#include "shader_recompiler/runtime_info.h"
namespace Shader::Backend::GLSL {
namespace {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.h b/src/shader_recompiler/backend/glsl/emit_glsl.h
index fe221fa7c2..20e5719e6a 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl.h
+++ b/src/shader_recompiler/backend/glsl/emit_glsl.h
@@ -9,6 +9,7 @@
#include "shader_recompiler/backend/bindings.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"
+#include "shader_recompiler/runtime_info.h"
namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
index 9e812dabb5..df28036e46 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
@@ -18,9 +18,6 @@ class Value;
namespace Shader::Backend::GLSL {
class EmitContext;
-inline void EmitSetLoopSafetyVariable(EmitContext&) {}
-inline void EmitGetLoopSafetyVariable(EmitContext&) {}
-
#define NotImplemented() throw NotImplementedException("GLSL instruction {}", __func__)
// Microinstruction emitters