diff options
author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-06-16 03:22:56 -0300 |
---|---|---|
committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-22 21:51:38 -0400 |
commit | 0ffea97e2ea2c8f58928e13dc2488d620ea98ea8 (patch) | |
tree | d297ca549a7c6dfb9fddb514cbd1f38422087f02 /src/shader_recompiler/backend/glsl | |
parent | cbbca26d182991abf68d9b2e1b1e5935bf4eb476 (diff) |
shader: Split profile and runtime info headers
Diffstat (limited to 'src/shader_recompiler/backend/glsl')
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_context.cpp | 1 | ||||
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl.h | 1 | ||||
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_instructions.h | 3 |
3 files changed, 2 insertions, 3 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp index 54aa88b63b..93057ebb9a 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.cpp +++ b/src/shader_recompiler/backend/glsl/emit_context.cpp @@ -6,6 +6,7 @@ #include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/profile.h" +#include "shader_recompiler/runtime_info.h" namespace Shader::Backend::GLSL { namespace { diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.h b/src/shader_recompiler/backend/glsl/emit_glsl.h index fe221fa7c2..20e5719e6a 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl.h +++ b/src/shader_recompiler/backend/glsl/emit_glsl.h @@ -9,6 +9,7 @@ #include "shader_recompiler/backend/bindings.h" #include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/profile.h" +#include "shader_recompiler/runtime_info.h" namespace Shader::Backend::GLSL { diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h index 9e812dabb5..df28036e46 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h +++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h @@ -18,9 +18,6 @@ class Value; namespace Shader::Backend::GLSL { class EmitContext; -inline void EmitSetLoopSafetyVariable(EmitContext&) {} -inline void EmitGetLoopSafetyVariable(EmitContext&) {} - #define NotImplemented() throw NotImplementedException("GLSL instruction {}", __func__) // Microinstruction emitters |