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authorameerj <52414509+ameerj@users.noreply.github.com>2023-02-08 19:34:39 -0500
committerameerj <52414509+ameerj@users.noreply.github.com>2023-02-08 19:34:39 -0500
commit04139cb3edeb4b596e89c98435afd19ed6be85fb (patch)
treea74895a4699918ff0103ea60be70e4e52e9c2cce /src/shader_recompiler/backend/glsl/var_alloc.cpp
parentf6477b91f9abe4ad4b4101f9f80ddb3412462a5d (diff)
glsl_emit_context: Remove redeclarations of gl_SampleID and gl_SampleMask
These built-ins seem to be available without needing to be declared for fragment shaders, similar i.e. to gl_FragDepth
Diffstat (limited to 'src/shader_recompiler/backend/glsl/var_alloc.cpp')
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