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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2023-02-08 19:34:39 -0500 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2023-02-08 19:34:39 -0500 |
commit | 04139cb3edeb4b596e89c98435afd19ed6be85fb (patch) | |
tree | a74895a4699918ff0103ea60be70e4e52e9c2cce /src/shader_recompiler/backend/glsl/var_alloc.cpp | |
parent | f6477b91f9abe4ad4b4101f9f80ddb3412462a5d (diff) |
glsl_emit_context: Remove redeclarations of gl_SampleID and gl_SampleMask
These built-ins seem to be available without needing to be declared for fragment shaders, similar i.e. to gl_FragDepth
Diffstat (limited to 'src/shader_recompiler/backend/glsl/var_alloc.cpp')
0 files changed, 0 insertions, 0 deletions