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authorameerj <52414509+ameerj@users.noreply.github.com>2021-05-27 00:26:16 -0400
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:36 -0400
commited14d31f663e126a8f9fe0ea8abff8e27c46248b (patch)
tree6bfe4bec1eda9960aef7c80dfa5926ab97984bd3 /src/shader_recompiler/backend/glsl/reg_alloc.h
parentd171083d53e106c8c5131522fdc81d51360c562d (diff)
glsl: Fix non-immediate buffer access
and many other misc implementations
Diffstat (limited to 'src/shader_recompiler/backend/glsl/reg_alloc.h')
-rw-r--r--src/shader_recompiler/backend/glsl/reg_alloc.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/reg_alloc.h b/src/shader_recompiler/backend/glsl/reg_alloc.h
index 419d0bde04..2dc506c58a 100644
--- a/src/shader_recompiler/backend/glsl/reg_alloc.h
+++ b/src/shader_recompiler/backend/glsl/reg_alloc.h
@@ -27,6 +27,8 @@ enum class Type : u32 {
F64,
U32x2,
F32x2,
+ U32x3,
+ F32x3,
U32x4,
F32x4,
Void,