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authorameerj <52414509+ameerj@users.noreply.github.com>2021-05-27 00:26:16 -0400
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:36 -0400
commited14d31f663e126a8f9fe0ea8abff8e27c46248b (patch)
tree6bfe4bec1eda9960aef7c80dfa5926ab97984bd3 /src/shader_recompiler/backend/glsl/reg_alloc.cpp
parentd171083d53e106c8c5131522fdc81d51360c562d (diff)
glsl: Fix non-immediate buffer access
and many other misc implementations
Diffstat (limited to 'src/shader_recompiler/backend/glsl/reg_alloc.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/reg_alloc.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/reg_alloc.cpp b/src/shader_recompiler/backend/glsl/reg_alloc.cpp
index 06f1965b57..a987ce543d 100644
--- a/src/shader_recompiler/backend/glsl/reg_alloc.cpp
+++ b/src/shader_recompiler/backend/glsl/reg_alloc.cpp
@@ -137,6 +137,10 @@ std::string RegAlloc::GetGlslType(Type type) {
return "uvec2 ";
case Type::F32x2:
return "vec2 ";
+ case Type::U32x3:
+ return "uvec3 ";
+ case Type::F32x3:
+ return "vec3 ";
case Type::U32x4:
return "uvec4 ";
case Type::F32x4: