From ed14d31f663e126a8f9fe0ea8abff8e27c46248b Mon Sep 17 00:00:00 2001
From: ameerj <52414509+ameerj@users.noreply.github.com>
Date: Thu, 27 May 2021 00:26:16 -0400
Subject: glsl: Fix non-immediate buffer access

and many other misc implementations
---
 src/shader_recompiler/backend/glsl/reg_alloc.cpp | 4 ++++
 1 file changed, 4 insertions(+)

(limited to 'src/shader_recompiler/backend/glsl/reg_alloc.cpp')

diff --git a/src/shader_recompiler/backend/glsl/reg_alloc.cpp b/src/shader_recompiler/backend/glsl/reg_alloc.cpp
index 06f1965b57..a987ce543d 100644
--- a/src/shader_recompiler/backend/glsl/reg_alloc.cpp
+++ b/src/shader_recompiler/backend/glsl/reg_alloc.cpp
@@ -137,6 +137,10 @@ std::string RegAlloc::GetGlslType(Type type) {
         return "uvec2 ";
     case Type::F32x2:
         return "vec2 ";
+    case Type::U32x3:
+        return "uvec3 ";
+    case Type::F32x3:
+        return "vec3 ";
     case Type::U32x4:
         return "uvec4 ";
     case Type::F32x4:
-- 
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