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author | Fernando S <fsahmkow27@gmail.com> | 2022-08-31 10:40:45 +0200 |
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committer | GitHub <noreply@github.com> | 2022-08-31 10:40:45 +0200 |
commit | a83a5d2e4c8932df864dd4cea2b04d87a12c8760 (patch) | |
tree | 53bd0ce10e965110c7811bd227443fd51e054eff /src/shader_recompiler/backend/glsl/glsl_emit_context.cpp | |
parent | c881a67dbaa3efa962e60e3e60dd59371d15b6bb (diff) | |
parent | b2a6dde4380a5526e9d936f92a9e3d6ad9393bfa (diff) |
Merge pull request #8752 from vonchenplus/rectangle_texture
video_code: support rectangle texture
Diffstat (limited to 'src/shader_recompiler/backend/glsl/glsl_emit_context.cpp')
-rw-r--r-- | src/shader_recompiler/backend/glsl/glsl_emit_context.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp index 221b063280..c767a9dc3b 100644 --- a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp +++ b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp @@ -86,6 +86,7 @@ std::string_view SamplerType(TextureType type, bool is_depth) { case TextureType::ColorArray1D: return "sampler1DArray"; case TextureType::Color2D: + case TextureType::Color2DRect: return "sampler2D"; case TextureType::ColorArray2D: return "sampler2DArray"; |