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authorFengChen <vonchenplus@gmail.com>2022-08-10 10:10:32 +0800
committerFengChen <vonchenplus@gmail.com>2022-08-25 12:45:58 +0800
commitb2a6dde4380a5526e9d936f92a9e3d6ad9393bfa (patch)
tree0606caece955ac68899b71325b769a174af2f9f4 /src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
parentb1d61cd02534a421feee75fd2a1c2e6dea8e54b0 (diff)
video_code: support rectangle texture
Diffstat (limited to 'src/shader_recompiler/backend/glsl/glsl_emit_context.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/glsl_emit_context.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
index 221b063280..c767a9dc3b 100644
--- a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
@@ -86,6 +86,7 @@ std::string_view SamplerType(TextureType type, bool is_depth) {
case TextureType::ColorArray1D:
return "sampler1DArray";
case TextureType::Color2D:
+ case TextureType::Color2DRect:
return "sampler2D";
case TextureType::ColorArray2D:
return "sampler2DArray";