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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-12-27 23:59:32 -0500 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-12-29 19:03:50 -0500 |
commit | b84d429c2ec59e54a89d9d4e34b0df9f22172e8f (patch) | |
tree | e275b74a6fb2d16219697cbad38925e2e660e058 /src/shader_recompiler/backend/glsl/emit_glsl_special.cpp | |
parent | 9f34be5a6176674c9f4be0e2636cf1c01c067e69 (diff) |
glsl_context_get_set: Add alternative cbuf type for broken drivers
some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed.
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_special.cpp')
0 files changed, 0 insertions, 0 deletions