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authorFernando S <fsahmkow27@gmail.com>2022-01-03 00:39:59 +0100
committerGitHub <noreply@github.com>2022-01-03 00:39:59 +0100
commitae7da0b12dd8aef115d741eb60d00ddf8ed357df (patch)
tree09d269fe3838d1f8aa5672d2af06cbeb9b45d81f /src/shader_recompiler/backend/glsl/emit_glsl_special.cpp
parent214b9fc9a7749784915dad37f734e03b1db9912b (diff)
parent8c907c620d830bdaef30ff4316489443775b3ea4 (diff)
Merge pull request #7629 from ameerj/nv-driver-fixes
shaders: Add fixes for NVIDIA drivers 495+
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_special.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_special.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp
index b8ddafe48f..fcf620b791 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp
@@ -90,7 +90,9 @@ void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value&
if (phi_reg == val_reg) {
return;
}
- ctx.Add("{}={};", phi_reg, val_reg);
+ const bool needs_workaround{ctx.profile.has_gl_bool_ref_bug && phi_type == IR::Type::U1};
+ const auto suffix{needs_workaround ? "?true:false" : ""};
+ ctx.Add("{}={}{};", phi_reg, val_reg, suffix);
}
void EmitPrologue(EmitContext& ctx) {