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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-06-18 03:22:00 -0300 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-22 21:51:38 -0400 |
commit | 838d7e4ca59b79dc9a8dd727a12dfba00e73242c (patch) | |
tree | aaa4cc20cbad4088def3889a626c6fb3220e8111 /src/shader_recompiler/backend/glsl/emit_glsl_special.cpp | |
parent | 9e066dcb15b46a1b71068c4865f4a035aa0a43d4 (diff) |
buffer_cache: Fix size reductions not having in mind bind sizes
A buffer binding can change between shaders without changing the
shaders. This lead to outdated bindings on OpenGL.
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_special.cpp')
0 files changed, 0 insertions, 0 deletions